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This repository was archived by the owner on Oct 5, 2021. It is now read-only.

Commit 73299c4

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Final commit for v0.2-e
1 parent 586ea21 commit 73299c4

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+124
-44
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13 files changed

+124
-44
lines changed

Project.xml

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@@ -2,7 +2,7 @@
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<project>
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<!-- _________________________ Application Settings _________________________ -->
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<app title="Friday Night Funkin' ProjectFNF" file="ProjectFNF" packageName="com.ninjamuffin99.funkin" package="com.ninjamuffin99.funkin" main="Main" version="0.2-d" company="aflac" />
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<app title="Friday Night Funkin' ProjectFNF" file="ProjectFNF" packageName="com.aflac.projectfnf" package="com.aflac.projectfnf" main="Main" version="0.2-e" company="aflac" />
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<!-- DO NOT TOUCH THE VERSION -->
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<!--Switch Export with Unique ApplicationID and Icon-->
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<set name="APP_ID" value="0x0100f6c013bbc000" />

art/screenshots/dadnotes1.png

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art/screenshots/mother.png

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art/screenshots/options.png

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art/screenshots/pixel.png

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art/screenshots/storymenu.png

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assets/preload/data/options.txt

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@@ -1,3 +1,4 @@
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setGhost Tapping|| Hitting a key (if not giving you a hit) will give you a miss || True
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setDownscroll || The notes scroll down || False
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setMiss Shake || Screen shakes on miss || False
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setGhost Tapping || Hitting a key will not give you a miss || false
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setDownscroll || The notes scroll down || false
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setMiss Shake || Screen shakes on miss(FOR MOD DEVS: CONFIGURE THIS SHAKE INTENSITY IN SETTINGS!!!) || false
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setDad Notes Visible || Dad(Enemies) notes are visible || true

source/Config.hx

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@@ -23,13 +23,6 @@ class Config extends MusicBeatState
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*/
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public static var CONFIGGfCar:Bool = true;
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/**
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* Downscroll. Thanks kade :uwu:
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*
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* Default = **false**
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*/
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public static var DOWNSCROLL:Bool = true;
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/**
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* Use the ProjectFNF logo or the Friday Night Funkin logo??
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*
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*/
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public static var DEBUGMODE:Bool = false;
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/**
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* Shakes the camera when you miss a note. Shakes on the Axis you missed the note of. (Up/Down will shake the camera Up and Down)
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*
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* Default = **true**
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*/
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public static var MISSFX:Bool = true;
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/**
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* Only Works if **MISSFX** is set to **true**
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*
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* Default = **0.002**
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*/
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public static var MISSINTENSITY = 0.002;
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/**
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* Use funny inputs like in Kade Engine
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* (Spam is allow)
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**/
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public static var INPUT:Bool = true;
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}

source/MainMenuState.hx

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@@ -26,7 +26,7 @@ class MainMenuState extends MusicBeatState
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var menuItems:FlxTypedGroup<FlxSprite>;
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#if !switch
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var optionShit:Array<String> = ['story mode', 'freeplay', 'donate', 'options'];
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var optionShit:Array<String> = ['story mode', 'freeplay', 'options'];
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#else
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var optionShit:Array<String> = ['story mode', 'freeplay'];
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#end

source/Note.hx

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@@ -1,5 +1,6 @@
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package;
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import flixel.FlxG;
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import flixel.addons.effects.FlxSkewedSprite;
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import flixel.FlxSprite;
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import flixel.graphics.frames.FlxAtlasFrames;
@@ -119,7 +120,7 @@ class Note extends FlxSkewedSprite
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}
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// trace(prevNote);
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if (Config.DOWNSCROLL && sustainNote) {
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if (FlxG.save.data.downscroll && sustainNote) {
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flipY = true;
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}
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