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Update tutorial links (gazebosim#3054)
Signed-off-by: Carlos Agüero <caguero@osrfoundation.org> Signed-off-by: Abhiroop Bhavsar <b22me002@iitj.ac.in>
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tutorials/adding_visuals.md

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@@ -61,8 +61,8 @@ mkdir -p ~/gazebo_maritime/models/my_turtle/materials/textures
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Next, download the COLLADA mesh and its texture.
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```bash
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wget https://raw.githubusercontent.com/gazebosim/gz-sim/gz-sim8/tutorials/files/adding_visuals/turtle.dae -O ~/gazebo_maritime/models/my_turtle/meshes/turtle.dae
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wget https://raw.githubusercontent.com/gazebosim/gz-sim/gz-sim8/tutorials/files/adding_visuals/Turtle_BaseColor.png -O ~/gazebo_maritime/models/my_turtle/materials/textures/Turtle_BaseColor.png
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wget https://raw.githubusercontent.com/gazebosim/gz-sim/gz-sim10/tutorials/files/adding_visuals/turtle.dae -O ~/gazebo_maritime/models/my_turtle/meshes/turtle.dae
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wget https://raw.githubusercontent.com/gazebosim/gz-sim/gz-sim10/tutorials/files/adding_visuals/Turtle_BaseColor.png -O ~/gazebo_maritime/models/my_turtle/materials/textures/Turtle_BaseColor.png
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```
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Now, let's edit our `model.sdf` to use the new mesh as our visual.

tutorials/component_pose.md

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An example usage of the component can be found in the
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gz::sim::systems::OdometryPublisher system
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([source code](https://github.com/gazebosim/gz-sim/tree/gz-sim8/src/systems/odometry_publisher)),
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([source code](https://github.com/gazebosim/gz-sim/tree/gz-sim10/src/systems/odometry_publisher)),
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which reads the pose component of a model through the Model entity, uses the
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pose for some calculations, and then publishes the result as a message.
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More usage can be found in the
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[integration test](https://github.com/gazebosim/gz-sim/blob/gz-sim8/test/integration/odometry_publisher.cc)
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[integration test](https://github.com/gazebosim/gz-sim/blob/gz-sim10/test/integration/odometry_publisher.cc)
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for the system, with test worlds `odometry*.sdf`
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[here](https://github.com/gazebosim/gz-sim/tree/gz-sim10/test/worlds).
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tutorials/global_illumination.md

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#### Example usage for VCT
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1) Open the [global_illumination.sdf](
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https://github.com/gazebosim/gz-sim/tree/gz-sim8/examples/worlds/global_illumination.sdf) world with
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https://github.com/gazebosim/gz-sim/tree/gz-sim10/examples/worlds/global_illumination.sdf) world with
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```bash
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gz sim global_illumination.sdf
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#### Example usage for CI VCT
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1) Open the [global_illumination.sdf](
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https://github.com/gazebosim/gz-sim/tree/gz-sim8/examples/worlds/global_illumination.sdf) world using Vulkan with
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https://github.com/gazebosim/gz-sim/tree/gz-sim10/examples/worlds/global_illumination.sdf) world using Vulkan with
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```bash
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gz sim global_illumination.sdf --render-engine-api-backend vulkan
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#### Example usage with VCT
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We will demonstrate how to enable VCT for the sensor with the SDF file below. (The finished SDF file can be viewed [here](
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https://github.com/gazebosim/gz-sim/tree/gz-sim8/examples/worlds/global_illumination.sdf).)
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https://github.com/gazebosim/gz-sim/tree/gz-sim10/examples/worlds/global_illumination.sdf).)
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1) Save the below in an SDF file named `gi_demo.sdf`:
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tutorials/joint_controller.md

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cd gz_turtorial
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```
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2) In this tutorial we will be using the following SDF file (this is just a slight modification of the original `joint_controller.sdf` [example](https://github.com/gazebosim/gz-sim/blob/gz-sim7/examples/worlds/joint_controller.sdf)).
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2) In this tutorial we will be using the following SDF file (this is just a slight modification of the original `joint_controller.sdf` [example](https://github.com/gazebosim/gz-sim/blob/gz-sim10/examples/worlds/joint_controller.sdf)).
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After changing the directory, name the SDF file as `example.sdf`
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### Example usage:
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Let’s set up a new model for this example. A two-linked manipulator arm which has a total of two joints to control ([`joint_trajectory_controller.sdf`](https://github.com/gazebosim/gz-sim/blob/gz-sim7/examples/worlds/joint_trajectory_controller.sdf) is the original example). Name it as `example2.sdf`.
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Let’s set up a new model for this example. A two-linked manipulator arm which has a total of two joints to control ([`joint_trajectory_controller.sdf`](https://github.com/gazebosim/gz-sim/blob/gz-sim10/examples/worlds/joint_trajectory_controller.sdf) is the original example). Name it as `example2.sdf`.
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- SDF file:
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tutorials/surface_vehicles.md

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The `colcon` tool is available on all platforms using `pip3`.
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```bash
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wget https://raw.githubusercontent.com/gazebosim/gz-sim/gz-sim8/tutorials/files/surface_vehicles/gz_maritime_ws.zip -O ~/gz_maritime_ws.zip
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wget https://raw.githubusercontent.com/gazebosim/gz-sim/gz-sim10/tutorials/files/surface_vehicles/gz_maritime_ws.zip -O ~/gz_maritime_ws.zip
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unzip ~/gz_maritime_ws.zip
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```
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tutorials/theory_buoyancy.md

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This plugin is attached to the world to provide certain buoyancy to the
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vehicles. The buoyancy force opposes gravity exerted on the robot. The
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parameters of the plugin are configured via SDF in the world file. Check the
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[Buoyancy.hh](https://github.com/gazebosim/gz-sim/blob/gz-sim8/src/systems/buoyancy/Buoyancy.hh)
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[Buoyancy.hh](https://github.com/gazebosim/gz-sim/blob/gz-sim10/src/systems/buoyancy/Buoyancy.hh)
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Gazebo header file for a complete description of all the accepted parameters.
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The buoyancy plugin uses the `<collision>` elements of each SDF model to compute

tutorials/theory_hydrodynamics.md

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```bash
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mkdir -p ~/gazebo_maritime/worlds
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wget https://raw.githubusercontent.com/gazebosim/gz-sim/gz-sim8/tutorials/files/theory_hydrodynamics/buoyant_cylinder.sdf -O ~/gazebo_maritime/worlds/buoyant_cylinder.sdf
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wget https://raw.githubusercontent.com/gazebosim/gz-sim/gz-sim10/tutorials/files/theory_hydrodynamics/buoyant_cylinder.sdf -O ~/gazebo_maritime/worlds/buoyant_cylinder.sdf
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gz sim -r ~/gazebo_maritime/worlds/buoyant_cylinder.sdf
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```
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tutorials/underwater_vehicles.md

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Download all the files from here and copy them within that directory:
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```bash
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wget -r https://raw.githubusercontent.com/gazebosim/gz-sim/gz-sim8/tutorials/files/underwater_vehicles/my_lrauv/model.config -O ~/gazebo_maritime/models/my_lrauv/model.config
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wget -r https://raw.githubusercontent.com/gazebosim/gz-sim/gz-sim8/tutorials/files/underwater_vehicles/my_lrauv/model.sdf -O ~/gazebo_maritime/models/my_lrauv/model.sdf
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wget -r https://raw.githubusercontent.com/gazebosim/gz-sim/gz-sim8/tutorials/files/underwater_vehicles/my_lrauv/materials/textures/Tethys_Albedo.png -O ~/gazebo_maritime/models/my_lrauv/materials/textures/Tethys_Albedo.png
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wget -r https://raw.githubusercontent.com/gazebosim/gz-sim/gz-sim8/tutorials/files/underwater_vehicles/my_lrauv/materials/textures/Tethys_Metalness.png -O ~/gazebo_maritime/models/my_lrauv/materials/textures/Tethys_Metalness.png
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wget -r https://raw.githubusercontent.com/gazebosim/gz-sim/gz-sim8/tutorials/files/underwater_vehicles/my_lrauv/materials/textures/Tethys_Normal.png -O ~/gazebo_maritime/models/my_lrauv/materials/textures/Tethys_Normal.png
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wget -r https://raw.githubusercontent.com/gazebosim/gz-sim/gz-sim8/tutorials/files/underwater_vehicles/my_lrauv/materials/textures/Tethys_Roughness.png -O ~/gazebo_maritime/models/my_lrauv/materials/textures/Tethys_Roughness.png
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wget -r https://raw.githubusercontent.com/gazebosim/gz-sim/gz-sim8/tutorials/files/underwater_vehicles/my_lrauv/meshes/base.dae -O ~/gazebo_maritime/models/my_lrauv/meshes/base.dae
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wget -r https://raw.githubusercontent.com/gazebosim/gz-sim/gz-sim8/tutorials/files/underwater_vehicles/my_lrauv/meshes/propeller.dae -O ~/gazebo_maritime/models/my_lrauv/meshes/propeller.dae
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wget -r https://raw.githubusercontent.com/gazebosim/gz-sim/gz-sim8/tutorials/files/underwater_vehicles/my_lrauv/meshes/tethys.dae -O ~/gazebo_maritime/models/my_lrauv/meshes/tethys.dae
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wget -r https://raw.githubusercontent.com/gazebosim/gz-sim/gz-sim10/tutorials/files/underwater_vehicles/my_lrauv/model.config -O ~/gazebo_maritime/models/my_lrauv/model.config
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wget -r https://raw.githubusercontent.com/gazebosim/gz-sim/gz-sim10/tutorials/files/underwater_vehicles/my_lrauv/model.sdf -O ~/gazebo_maritime/models/my_lrauv/model.sdf
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wget -r https://raw.githubusercontent.com/gazebosim/gz-sim/gz-sim10/tutorials/files/underwater_vehicles/my_lrauv/materials/textures/Tethys_Albedo.png -O ~/gazebo_maritime/models/my_lrauv/materials/textures/Tethys_Albedo.png
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wget -r https://raw.githubusercontent.com/gazebosim/gz-sim/gz-sim10/tutorials/files/underwater_vehicles/my_lrauv/materials/textures/Tethys_Metalness.png -O ~/gazebo_maritime/models/my_lrauv/materials/textures/Tethys_Metalness.png
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wget -r https://raw.githubusercontent.com/gazebosim/gz-sim/gz-sim10/tutorials/files/underwater_vehicles/my_lrauv/materials/textures/Tethys_Normal.png -O ~/gazebo_maritime/models/my_lrauv/materials/textures/Tethys_Normal.png
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wget -r https://raw.githubusercontent.com/gazebosim/gz-sim/gz-sim10/tutorials/files/underwater_vehicles/my_lrauv/materials/textures/Tethys_Roughness.png -O ~/gazebo_maritime/models/my_lrauv/materials/textures/Tethys_Roughness.png
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wget -r https://raw.githubusercontent.com/gazebosim/gz-sim/gz-sim10/tutorials/files/underwater_vehicles/my_lrauv/meshes/base.dae -O ~/gazebo_maritime/models/my_lrauv/meshes/base.dae
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wget -r https://raw.githubusercontent.com/gazebosim/gz-sim/gz-sim10/tutorials/files/underwater_vehicles/my_lrauv/meshes/propeller.dae -O ~/gazebo_maritime/models/my_lrauv/meshes/propeller.dae
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wget -r https://raw.githubusercontent.com/gazebosim/gz-sim/gz-sim10/tutorials/files/underwater_vehicles/my_lrauv/meshes/tethys.dae -O ~/gazebo_maritime/models/my_lrauv/meshes/tethys.dae
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Open with your favorite editor `~/gazebo_maritime/models/my_lrauv/model.sdf`.
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```bash
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wget https://raw.githubusercontent.com/gazebosim/gz-sim/gz-sim8/tutorials/files/underwater_vehicles/buoyant_lrauv.sdf -O ~/gazebo_maritime/worlds/buoyant_lrauv.sdf
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wget https://raw.githubusercontent.com/gazebosim/gz-sim/gz-sim10/tutorials/files/underwater_vehicles/buoyant_lrauv.sdf -O ~/gazebo_maritime/worlds/buoyant_lrauv.sdf
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export GZ_SIM_RESOURCE_PATH=:$HOME/gazebo_maritime/models
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```
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tutorials/using_components.md

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You can view the list of \ref gz::sim::components in the API.
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Programmatic usage of components can be found in
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[built-in systems](https://github.com/gazebosim/gz-sim/tree/gz-sim8/src/systems)
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and [integration tests](https://github.com/gazebosim/gz-sim/blob/gz-sim8/test/integration)
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[built-in systems](https://github.com/gazebosim/gz-sim/tree/gz-sim10/src/systems)
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and [integration tests](https://github.com/gazebosim/gz-sim/blob/gz-sim10/test/integration)
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in the source code.
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Most of the built-in systems have a corresponding example SDF world.
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You can find all the example worlds [here](https://github.com/gazebosim/gz-sim/tree/gz-sim8/examples/worlds).
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You can find all the example worlds [here](https://github.com/gazebosim/gz-sim/tree/gz-sim10/examples/worlds).
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## Prerequisites
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Quick access to resources mentioned in this tutorial:
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- List of \ref gz::sim::components in the API
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- List of \ref gz::sim::systems in the API
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- Source code of [built-in systems](https://github.com/gazebosim/gz-sim/tree/gz-sim8/src/systems)
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- Source code of [example worlds](https://github.com/gazebosim/gz-sim/tree/gz-sim8/examples/worlds)
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- Source code of [integration tests](https://github.com/gazebosim/gz-sim/blob/gz-sim8/test/integration)
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- Source code of [built-in systems](https://github.com/gazebosim/gz-sim/tree/gz-sim10/src/systems)
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- Source code of [example worlds](https://github.com/gazebosim/gz-sim/tree/gz-sim10/examples/worlds)
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- Source code of [integration tests](https://github.com/gazebosim/gz-sim/blob/gz-sim10/test/integration)
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## Entity Component Manager (ECM)
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The gateway to interact with entities is through the
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\ref gz::sim::EntityComponentManager
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([source code](https://github.com/gazebosim/gz-sim/blob/gz-sim8/include/gz/sim/EntityComponentManager.hh)),
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([source code](https://github.com/gazebosim/gz-sim/blob/gz-sim10/include/gz/sim/EntityComponentManager.hh)),
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ECM for short.
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The ECM gives us access to all the entities, each of which gives us access
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to its associated components.

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