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Custom Passes ignored #21

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@Eloujah

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@Eloujah

Hello,

We are using 3 Custom Passes for the UI Blur (explained here: https://www.turiyaware.com/blog/unity-ui-blur-in-hdrp).

Here is an example:

  1. UI_01 (Before Pre Refraction): All the UI elements, that can get blurred, such as backgrounds, etc.
  2. UI_02 (Before Transparent): Blurring element, blurring UI_01.
  3. UI_03 (Before Post Process): The UI elements that never get blurred such as texts over the blurring elements.

It is not possible for us to directly blur the background image as the blurring UI element over it is dynamic.

The custom passes are working in a normal camera. But when using the HD Camera UI, all the custom passes are ignored and the UI_02 is not blurring UI_01 anymore, but only the 3D scene beneath it.

Is it possible for the HD Camera UI to take the custom passes into account?

Thank you!

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