Open
Description
HI !
I did some test with Usine Hollyhock and even if I stop the audio engine, I can't load any more than 1 sample in each instance of Ami.
This is because Usine never stops its engine, as I got the info from the developer.
so I made some mods in your code as follow starting line 629 of AmiWindowEditor.cpp :
/*if(audioProcessor.isHostPlaying())
{
juce::String hostName = getHostName();
alertWinTitle = hostName + " Is Playing";
alertWinMesage = "Cannot load sample while\nhost (" + hostName + ") is playing.";
showAlertWin = true;
return;
}*/
Thank you for this fun sampler
Cheers
Olivar
Metadata
Metadata
Assignees
Labels
No labels