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# axmol-2.8.1 ?? 2025
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## Bug Fixes
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-**Fix a regression introduced by 2.8.0 that improper Content-Length setting in HTTP requests, see #2686** by @halx99
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- Fix compile error when using AX_CORE_PROFILE option by @martinking71 in [#2677](https://github.com/axmolengine/axmol/pull/2677)
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- Fix lua-tests PhysicsTest not work by @halx99
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- Fix missing processor endif in platform/mac/GL-mac.h by @halx99
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- Fix package name for lua-tests, live2d-tests by @halx99
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- Fix AccelerometerTest of lua-tests not work by @halx99
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- Fix wasm downloader by @AlexandreK38 in [#2676](https://github.com/axmolengine/axmol/pull/2676)
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## Deprecated
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- Mark Director::setGLDefaultValues as deprecated; use setRenderDefaults instead by @halx99
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- Mark messageBox as deprecated; use showAlert instead by @halx99
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## Improvements
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-**Revert DrawNode color param to Color4F to fix Lua test issues** by @halx99
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- Add API ax::showAlert by @halx99
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- Add API HttpResponse::getStatusText by @halx99
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- Remove entries for non-existent Lua test cases by @halx99
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- Fix incorrect fmt::format format string by @halx99
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- Remove "CC" from the menu entries (cpp-/lua-tests) by @aismann in [#2688](https://github.com/axmolengine/axmol/pull/2688)
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- Remove unnecessary Lua files: LayerEx.lua, DrawPrimitives.lua.lua by @halx99
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- Use lua length operator `#` instead `table.getn` in CocoStudio.lua by @halx99
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- Update url of CurlTeset by @halx99
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- Ensure lua-tests RenderTextureTest case work as expected by @halx99
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- Add API PointArray::clear() by @aismann in [#2692](https://github.com/axmolengine/axmol/pull/2692)
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## Notes
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-**Revert DrawNode color parameter type**
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**Reason**:
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In axmol-2.2.0, the `DrawNode` color parameter was changed from `Color4F` to `Color4B`. This change prevented certain Lua binding test cases from detecting color updates correctly.
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**Impact**:
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As a result, some Lua tests failed to produce the expected rendering behavior, leading to inconsistent test outcomes.
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**Solution**:
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The color parameter has been reverted to `Color4F`. Since `DrawNode` internally already uses `Color4F` to pass color data to the GPU, this change restores expected Lua test behavior without any noticeable performance loss.
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