best option for multiplayer for board and card game in axmol #2841
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It depends on want to achieve (and of course your knowledge about networking): websockets are just a low level way to communicate between clients or client and a server. If you plan to let users play with anyone from the world and not only local network then you'll definitely need a product than allows you to manage network connections to a server, queue people to play, start a match and send data from/to the server and from/to clients etc. Photon does that and IIRC only that. Now if you need to have accounts or storage for match results then you'll need to manage this yourself on your server or use Nakama that provides the complete solution (accounts, storage and the network stuff) |
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Please suggest some approach to implement multiplayer feature for a board and card game in axmol. Create own custom websocket based backend or use framework like nakama or third party service provider like photon ?
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