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| 1 | +/****************************************************************************** |
| 2 | + * The MIT License (MIT) |
| 3 | + * |
| 4 | + * Copyright (c) 2026 Baldur Karlsson |
| 5 | + * |
| 6 | + * Permission is hereby granted, free of charge, to any person obtaining a copy |
| 7 | + * of this software and associated documentation files (the "Software"), to deal |
| 8 | + * in the Software without restriction, including without limitation the rights |
| 9 | + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| 10 | + * copies of the Software, and to permit persons to whom the Software is |
| 11 | + * furnished to do so, subject to the following conditions: |
| 12 | + * |
| 13 | + * The above copyright notice and this permission notice shall be included in |
| 14 | + * all copies or substantial portions of the Software. |
| 15 | + * |
| 16 | + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 17 | + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 18 | + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| 19 | + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 20 | + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| 21 | + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| 22 | + * THE SOFTWARE. |
| 23 | + ******************************************************************************/ |
| 24 | + |
| 25 | +#include "d3d12_test.h" |
| 26 | + |
| 27 | +RD_TEST(D3D12_Predication, D3D12GraphicsTest) |
| 28 | +{ |
| 29 | + static constexpr const char *Description = |
| 30 | + "Tests predication in D3D12 with queries both in and out of the capture"; |
| 31 | + |
| 32 | + int main() |
| 33 | + { |
| 34 | + // initialise, create window, create device, etc |
| 35 | + if(!Init()) |
| 36 | + return 3; |
| 37 | + |
| 38 | + ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_4_0"); |
| 39 | + ID3DBlobPtr psblob = Compile(D3DDefaultPixel, "main", "ps_4_0"); |
| 40 | + |
| 41 | + D3D12_QUERY_HEAP_DESC desc = {}; |
| 42 | + desc.Count = 4096; |
| 43 | + desc.Type = D3D12_QUERY_HEAP_TYPE_OCCLUSION; |
| 44 | + |
| 45 | + ID3D12QueryHeapPtr qh; |
| 46 | + dev->CreateQueryHeap(&desc, __uuidof(ID3D12QueryHeap), (void **)&qh); |
| 47 | + |
| 48 | + ID3D12ResourcePtr queryData = MakeBuffer().Size(sizeof(uint64_t) * (desc.Count + 1) * 3); |
| 49 | + |
| 50 | + uint64_t val = 1; |
| 51 | + SetBufferData(queryData, D3D12_RESOURCE_STATE_COMMON, (byte *)&val, sizeof(val)); |
| 52 | + |
| 53 | + ID3D12ResourcePtr vb = MakeBuffer().Data(DefaultTri); |
| 54 | + |
| 55 | + ID3D12RootSignaturePtr sig = MakeSig({}); |
| 56 | + |
| 57 | + ID3D12PipelineStatePtr pso = MakePSO().RootSig(sig).InputLayout().VS(vsblob).PS(psblob); |
| 58 | + |
| 59 | + ResourceBarrier(vb, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER); |
| 60 | + |
| 61 | + ID3D12ResourcePtr rtvtex = MakeTexture(DXGI_FORMAT_R32G32B32A32_FLOAT, 4, 4) |
| 62 | + .RTV() |
| 63 | + .InitialState(D3D12_RESOURCE_STATE_RENDER_TARGET); |
| 64 | + |
| 65 | + rtvtex->SetName(L"rtvtex"); |
| 66 | + |
| 67 | + ID3D12ResourcePtr rtvMStex = MakeTexture(DXGI_FORMAT_R16G16B16A16_FLOAT, 4, 4) |
| 68 | + .RTV() |
| 69 | + .Multisampled(4) |
| 70 | + .InitialState(D3D12_RESOURCE_STATE_RENDER_TARGET); |
| 71 | + |
| 72 | + rtvMStex->SetName(L"rtvMStex"); |
| 73 | + |
| 74 | + ID3D12ResourcePtr dsvMStex = MakeTexture(DXGI_FORMAT_D32_FLOAT_S8X24_UINT, 4, 4) |
| 75 | + .DSV() |
| 76 | + .NoSRV() |
| 77 | + .Multisampled(4) |
| 78 | + .InitialState(D3D12_RESOURCE_STATE_COMMON); |
| 79 | + |
| 80 | + dsvMStex->SetName(L"dsvMStex"); |
| 81 | + |
| 82 | + { |
| 83 | + ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer(); |
| 84 | + Reset(cmd); |
| 85 | + ClearRenderTargetView(cmd, MakeRTV(rtvtex).CreateCPU(1), {0.2f, 0.2f, 0.2f, 1.0f}); |
| 86 | + ClearRenderTargetView(cmd, MakeRTV(rtvMStex).CreateCPU(2), {0.2f, 0.2f, 0.2f, 1.0f}); |
| 87 | + |
| 88 | + ResourceBarrier(cmd, dsvMStex, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_DEPTH_WRITE); |
| 89 | + |
| 90 | + ClearDepthStencilView(cmd, dsvMStex, D3D12_CLEAR_FLAG_DEPTH | D3D12_CLEAR_FLAG_STENCIL, 0.2f, |
| 91 | + 0x55); |
| 92 | + |
| 93 | + cmd->Close(); |
| 94 | + |
| 95 | + Submit({cmd}); |
| 96 | + } |
| 97 | + |
| 98 | + while(Running()) |
| 99 | + { |
| 100 | + ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer(); |
| 101 | + |
| 102 | + Reset(cmd); |
| 103 | + |
| 104 | + MakeRTV(rtvtex).CreateCPU(1); |
| 105 | + D3D12_CPU_DESCRIPTOR_HANDLE rtvMS = MakeRTV(rtvMStex).CreateCPU(2); |
| 106 | + MakeDSV(dsvMStex).CreateCPU(0); |
| 107 | + |
| 108 | + ID3D12ResourcePtr bb = StartUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET); |
| 109 | + |
| 110 | + D3D12_CPU_DESCRIPTOR_HANDLE rtv = |
| 111 | + MakeRTV(bb).Format(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB).CreateCPU(0); |
| 112 | + |
| 113 | + ClearRenderTargetView(cmd, rtv, {0.2f, 0.2f, 0.2f, 1.0f}); |
| 114 | + |
| 115 | + cmd->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); |
| 116 | + |
| 117 | + IASetVertexBuffer(cmd, vb, sizeof(DefaultA2V), 0); |
| 118 | + cmd->SetPipelineState(pso); |
| 119 | + cmd->SetGraphicsRootSignature(sig); |
| 120 | + |
| 121 | + float w = (float)screenWidth; |
| 122 | + float h = (float)screenHeight; |
| 123 | + |
| 124 | + w /= 2.0f; |
| 125 | + h /= 2.0f; |
| 126 | + |
| 127 | + RSSetScissorRect(cmd, {0, 0, screenWidth, screenHeight}); |
| 128 | + |
| 129 | + OMSetRenderTargets(cmd, {rtvMS}, MakeDSV(dsvMStex).CreateCPU(0)); |
| 130 | + OMSetRenderTargets(cmd, {rtv}, {}); |
| 131 | + |
| 132 | + int baseIdx = (curFrame % desc.Count); |
| 133 | + int prevIdx = ((curFrame - 1 + desc.Count) % desc.Count); |
| 134 | + int destIdx = 1 + baseIdx; |
| 135 | + |
| 136 | + cmd->BeginQuery(qh, D3D12_QUERY_TYPE_OCCLUSION, baseIdx); |
| 137 | + |
| 138 | + RSSetViewport(cmd, {0.0f, 0.0f, w, h, 0.0f, 1.0f}); |
| 139 | + cmd->DrawInstanced(3, 1, 0, 0); |
| 140 | + |
| 141 | + cmd->EndQuery(qh, D3D12_QUERY_TYPE_OCCLUSION, baseIdx); |
| 142 | + |
| 143 | + ResourceBarrier(cmd, queryData, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_COPY_DEST); |
| 144 | + |
| 145 | + cmd->ResolveQueryData(qh, D3D12_QUERY_TYPE_OCCLUSION, baseIdx, 1, queryData, |
| 146 | + sizeof(uint64_t) * destIdx * 3 + 8); |
| 147 | + |
| 148 | + if(curFrame > 1) |
| 149 | + cmd->ResolveQueryData(qh, D3D12_QUERY_TYPE_OCCLUSION, prevIdx, 1, queryData, |
| 150 | + sizeof(uint64_t) * destIdx * 3 + 0); |
| 151 | + |
| 152 | + ResourceBarrier(cmd, queryData, D3D12_RESOURCE_STATE_COPY_DEST, |
| 153 | + D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT); |
| 154 | + |
| 155 | + cmd->SetPredication(queryData, 0, D3D12_PREDICATION_OP_EQUAL_ZERO); |
| 156 | + |
| 157 | + RSSetViewport(cmd, {w, 0.0f, w, h, 0.0f, 1.0f}); |
| 158 | + cmd->DrawInstanced(3, 1, 0, 0); |
| 159 | + |
| 160 | + cmd->SetPredication(queryData, sizeof(uint64_t) * destIdx * 3 + 8, |
| 161 | + D3D12_PREDICATION_OP_EQUAL_ZERO); |
| 162 | + |
| 163 | + RSSetViewport(cmd, {0.0f, h, w, h, 0.0f, 1.0f}); |
| 164 | + cmd->DrawInstanced(3, 1, 0, 0); |
| 165 | + |
| 166 | + cmd->SetPredication(queryData, sizeof(uint64_t) * destIdx * 3 + 0, |
| 167 | + D3D12_PREDICATION_OP_EQUAL_ZERO); |
| 168 | + |
| 169 | + RSSetViewport(cmd, {w, h, w, h, 0.0f, 1.0f}); |
| 170 | + cmd->DrawInstanced(3, 1, 0, 0); |
| 171 | + |
| 172 | + cmd->SetPredication(queryData, sizeof(uint64_t) * destIdx * 3 + 16, |
| 173 | + D3D12_PREDICATION_OP_EQUAL_ZERO); |
| 174 | + |
| 175 | + RSSetViewport(cmd, {w * 0.5f, h * 0.5f, w, h, 0.0f, 1.0f}); |
| 176 | + cmd->DrawInstanced(3, 1, 0, 0); |
| 177 | + |
| 178 | + FinishUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET); |
| 179 | + |
| 180 | + cmd->Close(); |
| 181 | + |
| 182 | + Submit({cmd}); |
| 183 | + |
| 184 | + Present(); |
| 185 | + } |
| 186 | + |
| 187 | + return 0; |
| 188 | + } |
| 189 | +}; |
| 190 | + |
| 191 | +REGISTER_TEST(); |
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