@@ -371,16 +371,16 @@ <h2><a id="combat">Basic configuration: guns and fighting</a></h2>
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< dt > < b > Gun[< i > 3</ i > ].Damage=< i > 4</ i > </ b > </ dt >
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< dd > Defines gun number < i > 3</ i > to do up to < i > 4</ i > points of damage.</ dd >
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- < dt > < b > PlayerArmour=< i > 100</ i > </ b > </ dt >
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- < dd > Sets the percentage armour rating of each player to < i > 100</ i > - this
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+ < dt > < b > PlayerArmor= < i > 100 </ i > </ b > or < b > PlayerArmour=< i > 100</ i > </ b > </ dt >
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+ < dd > Sets the percentage armor rating of each player to < i > 100</ i > - this
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defines the amount of health that you lose when you are successfully hit.
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If 100, you lose the same number of health points as the gun's damage.
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If more than 100, you lose fewer health points, and if less than 100, you lose
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< b > more</ b > health points than the gun's damage. This rating applies only
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when you have no bitches.</ dd >
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- < dt > < b > BitchArmour=< i > 50</ i > </ b > </ dt >
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- < dd > Sets the percentage armour rating of each bitch to < i > 50</ i > .</ dd >
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+ < dt > < b > BitchArmor= < i > 50 </ i > </ b > or < b > BitchArmour=< i > 50</ i > </ b > </ dt >
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+ < dd > Sets the percentage armor rating of each bitch to < i > 50</ i > .</ dd >
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< dt > < b > NumCop=< i > 3</ i > </ b > </ dt >
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< dd > Configures the game to have < i > 3</ i > cops. If you kill the first one, you
@@ -398,11 +398,11 @@ <h2><a id="combat">Basic configuration: guns and fighting</a></h2>
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< dd > Names more than one deputy accompanying the first cop
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< i > "deputies"</ i > .</ dd >
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- < dt > < b > Cop[< i > 1</ i > ].Armour=< i > 4</ i > </ b > </ dt >
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- < dd > Sets the armour rating of the first cop to < i > 4%</ i > .</ dd >
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+ < dt > < b > Cop[< i > 1</ i > ].Armor= < i > 4 </ i > </ b > or < b > Cop[ < i > 1 </ i > ]. Armour=< i > 4</ i > </ b > </ dt >
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+ < dd > Sets the armor rating of the first cop to < i > 4%</ i > .</ dd >
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- < dt > < b > Cop[< i > 1</ i > ].DeputyArmour=< i > 3</ i > </ b > </ dt >
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- < dd > Sets the armour rating of the first cop's deputies to < i > 3%</ i > .</ dd >
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+ < dt > < b > Cop[< i > 1</ i > ].DeputyArmor= < i > 3 </ i > </ b > or < b > Cop[ < i > 1 </ i > ]. DeputyArmour=< i > 3</ i > </ b > </ dt >
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+ < dd > Sets the armor rating of the first cop's deputies to < i > 3%</ i > .</ dd >
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< dt > < b > Cop[< i > 1</ i > ].AttackPenalty=< i > 30</ i > </ b > </ dt >
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< dd > When attacking another player, whether you successfully hit them depends
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