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Merge for 1.6.1 release
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ChangeLog

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ChangeLog.md

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Makefile.am

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@@ -5,7 +5,7 @@ SCOREDIR = ${DESTDIR}${localstatedir}
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SCORE = ${SCOREDIR}/dopewars.sco
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EXTRA_DIST = ABOUT-NLS LICENCE dopewars.desktop rpm/dopewars.spec.in \
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runindent.sh win32/README.md win32/install.nsi.in README.md \
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win32/mingw/Dockerfile
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win32/mingw/Dockerfile ChangeLog.md
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CLEANFILES = dopewars.sco dopewars-log.txt dopewars-config.txt
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DISTCLEANFILES = rpm/dopewars.spec
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ACLOCAL_AMFLAGS= -I m4

NEWS

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11th December 2020
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dopewars-1.6.1 released. This improves the appearance of the text-mode
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client, adds a British English translation, and fixes a bug selecting sounds
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from the options dialog of the Windows client.
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6th December 2020
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dopewars-1.6.0 released. The metaserver, broken since SourceForge moved
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to HTTPS, should work again. This release also adds support for modern 64-bit

README.md

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[![Build Status](https://travis-ci.com/benmwebb/dopewars.svg?branch=develop)](https://travis-ci.com/benmwebb/dopewars)
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This is dopewars 1.6.0, a game simulating the life of a drug dealer in
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This is dopewars 1.6.1, a game simulating the life of a drug dealer in
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New York. The aim of the game is to make lots and lots of money...
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unfortunately, you start the game with a hefty debt, accumulating interest,
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and the cops take a rather dim view of drug dealing...
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These are brief instructions; see the HTML documentation for full information.
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dopewars 1.6.0 servers should handle clients as old as version 1.4.3 with
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dopewars 1.6.1 servers should handle clients as old as version 1.4.3 with
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hardly any visible problems (the reverse is also true). However, it is
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recommended that both clients and servers are upgraded to 1.6.0!
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recommended that both clients and servers are upgraded to 1.6.1!
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## Installation
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Or...
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1. Get the tarball `dopewars-1.6.0.tar.gz` from the same URL
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2. Extract it via `tar -xvzf dopewars-1.6.0.tar.gz`
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1. Get the tarball `dopewars-1.6.1.tar.gz` from the same URL
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2. Extract it via `tar -xvzf dopewars-1.6.1.tar.gz`
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3. Follow the instructions in the `INSTALL` file in the newly-created
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`dopewars-1.6.0` directory
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`dopewars-1.6.1` directory
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Once you're done, you can safely delete the RPM, tarball and dopewars
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directory. The dopewars binary is all you need!
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[working patch](https://github.com/benmwebb/dopewars/pulls) would be even
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nicer! ;)
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## Licence
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## License
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dopewars is released under the GNU General Public License; see the text file
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LICENCE for further information. dopewars is copyright (C) Ben Webb 1998-2020.

auxbuild/README-release

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New version checklist:
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- cd po; rm dopewars.pot; make dopewars.pot; make update-po; ./check-cformat.sh
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- Add version number, date to ChangeLog
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- Add version number, date to ChangeLog.md
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- Change stable version number in NEWS README.md doc/installation.html doc/index.html doc/windows.html
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- git checkout -b release/x.y.z
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- Change SVN to x.y.z in configure.ac and commit
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- Merge into master, git tag -s x.y.z, git push
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- make dist, upload tar.gz plus RPMs and .exes
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- Merge into master, tag, and push:
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git checkout master; git merge --no-ff -m 'Merge for x.y.z release' origin/release/x.y.z; git tag -s -u 22A3BF2B vx.y.z; git push origin vx.y.z
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- Delete temporary branch:
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git branch -d release/x.y.z; git push origin :release/x.y.z
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- make dist, upload tar.gz plus RPMs and .exes to GitHub and SourceForge

configure.ac

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dnl Process this file with autoconf to produce a configure script.
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AC_INIT([dopewars], [1.6.0])
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AC_INIT([dopewars], [1.6.1])
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AC_CONFIG_SRCDIR([src/dopewars.c])
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AC_CONFIG_AUX_DIR(auxbuild)
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AC_CANONICAL_TARGET
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AC_USE_SYSTEM_EXTENSIONS
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dnl Initialise automake
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dnl Initialize automake
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dnl 'foreign' because we have README.md instead of README
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AM_INIT_AUTOMAKE([foreign])
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fi
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dnl Do i18n stuff
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ALL_LINGUAS="de pl pt_BR fr fr_CA nn es es_ES"
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ALL_LINGUAS="de pl pt_BR fr fr_CA nn es es_ES en_GB"
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AM_GNU_GETTEXT([external])
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if test "$gt_cv_func_gettext_libintl" = "yes"; then
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LIBS="-lintl $LIBS"

doc/configfile.html

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<dt><b>Gun[<i>3</i>].Damage=<i>4</i></b></dt>
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<dd>Defines gun number <i>3</i> to do up to <i>4</i> points of damage.</dd>
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<dt><b>PlayerArmour=<i>100</i></b></dt>
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<dd>Sets the percentage armour rating of each player to <i>100</i> - this
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<dt><b>PlayerArmor=<i>100</i></b> or <b>PlayerArmour=<i>100</i></b></dt>
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<dd>Sets the percentage armor rating of each player to <i>100</i> - this
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defines the amount of health that you lose when you are successfully hit.
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If 100, you lose the same number of health points as the gun's damage.
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If more than 100, you lose fewer health points, and if less than 100, you lose
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<b>more</b> health points than the gun's damage. This rating applies only
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when you have no bitches.</dd>
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<dt><b>BitchArmour=<i>50</i></b></dt>
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<dd>Sets the percentage armour rating of each bitch to <i>50</i>.</dd>
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<dt><b>BitchArmor=<i>50</i></b> or <b>BitchArmour=<i>50</i></b></dt>
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<dd>Sets the percentage armor rating of each bitch to <i>50</i>.</dd>
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<dt><b>NumCop=<i>3</i></b></dt>
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<dd>Configures the game to have <i>3</i> cops. If you kill the first one, you
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<dd>Names more than one deputy accompanying the first cop
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<i>"deputies"</i>.</dd>
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<dt><b>Cop[<i>1</i>].Armour=<i>4</i></b></dt>
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<dd>Sets the armour rating of the first cop to <i>4%</i>.</dd>
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<dt><b>Cop[<i>1</i>].Armor=<i>4</i></b> or <b>Cop[<i>1</i>].Armour=<i>4</i></b></dt>
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<dd>Sets the armor rating of the first cop to <i>4%</i>.</dd>
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<dt><b>Cop[<i>1</i>].DeputyArmour=<i>3</i></b></dt>
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<dd>Sets the armour rating of the first cop's deputies to <i>3%</i>.</dd>
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<dt><b>Cop[<i>1</i>].DeputyArmor=<i>3</i></b> or <b>Cop[<i>1</i>].DeputyArmour=<i>3</i></b></dt>
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<dd>Sets the armor rating of the first cop's deputies to <i>3%</i>.</dd>
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<dt><b>Cop[<i>1</i>].AttackPenalty=<i>30</i></b></dt>
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<dd>When attacking another player, whether you successfully hit them depends

doc/developer.html

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documentation and concept, and particularly welcome suggested improvements.</p>
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<p>You are free to distribute modified versions of the code,
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again subject to the licence, but I also additions to the code
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again subject to the license, but I also welcome additions to the code
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via <a href="https://github.com/benmwebb/dopewars/pulls">pull requests</a>.
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If I choose to include this code in a new dopewars version, you will of
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course be credited in the changelog (unless, of course, you don't want to

doc/example-igneous

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Cop[2].DeputiesName = "deputies"
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Cop[3].DeputiesName = "cops"
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Cop[4].DeputiesName = "Thugs"
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Cop[1].Armour = 4
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Cop[2].Armour = 15
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Cop[3].Armour = 50
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Cop[4].Armour = 36
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Cop[1].DeputyArmour = 3
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Cop[2].DeputyArmour = 4
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Cop[3].DeputyArmour = 6
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Cop[4].DeputyArmour = 12
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Cop[1].Armor = 4
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Cop[2].Armor = 15
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Cop[3].Armor = 50
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Cop[4].Armor = 36
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Cop[1].DeputyArmor = 3
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Cop[2].DeputyArmor = 4
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Cop[3].DeputyArmor = 6
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Cop[4].DeputyArmor = 12
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Cop[1].MinDeputies = 2
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Cop[2].MinDeputies = 4
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Cop[3].MinDeputies = 6

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