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Cargo.toml

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@@ -128,9 +128,11 @@ unused_qualifications = "warn"
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default = [
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"default_no_render",
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"bevy_anti_aliasing",
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"bevy_core_pipeline",
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"bevy_gizmos",
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"bevy_gltf",
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"bevy_pbr",
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"bevy_render",
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"bevy_sprite_render",
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"bevy_ui_render",
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]

docs/cargo_features.md

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@@ -51,6 +51,7 @@ The default feature set enables most of the expected features of a game engine,
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|default_font|Include a default font, containing only ASCII characters, at the cost of a 20kB binary size increase|
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|default_no_render|All default features except for rendering|
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|hdr|HDR image format support|
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|ktx2|KTX2 compressed texture support|
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|multi_threaded|Enables multithreaded parallelism in the engine. Disabling it forces all engine tasks to run on a single thread.|
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|png|PNG image format support|
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|reflect_auto_register|Enable automatic reflect registration|
@@ -104,7 +105,6 @@ The default feature set enables most of the expected features of a game engine,
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|hotpatching|Enable hotpatching of Bevy systems|
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|ico|ICO image format support|
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|jpeg|JPEG image format support|
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|ktx2|KTX2 compressed texture support|
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|libm|Uses the `libm` maths library instead of the one provided in `std` and `core`.|
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|meshlet|Enables the meshlet renderer for dense high-poly scenes (experimental)|
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|meshlet_processor|Enables processing meshes into meshlet meshes for bevy_pbr|

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