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Add release note for atmosphere env map (#20627)
# Objective - Follow up on the PR to add the release note - keep a friendly tone with no technical details (they are in the PR) - focus on the use cases rather than implementation details --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
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---
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title: Generated environment map for procedural atmosphere
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authors: ["@mate-h"]
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pull_requests: [20529]
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---
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(TODO: Embed screenshot of atmosphere-generated reflections)
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You can now have dynamic reflections and ambient light in your scene that match the procedural sky.
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As the sky changes, reflections on shiny and rough materials update automatically to stay consistent — no pre-baked environment maps needed.
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To enable this for a camera, add the new component `AtmosphereEnvironmentMapLight` to the camera entity:
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```rust
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commands.spawn((
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Camera3d::default(),
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// Generates an environment cubemap from the atmosphere for this view
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AtmosphereEnvironmentMapLight::default(),
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));
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```
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Note that this is a per-view effect (per camera). Light probes are not yet supported.
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Special thanks to @atlv24, @JMS55 and @ecoskey for reviews and feedback.

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