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A-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-ComplexQuite challenging from either a design or technical perspective. Ask for help!Quite challenging from either a design or technical perspective. Ask for help!X-ControversialThere is active debate or serious implications around merging this PRThere is active debate or serious implications around merging this PR
Description
What problem does this solve or what need does it fill?
#19058 "Have a GPU that supports RT with inline ray queries"
Ray queries is used in compute shaders in order to implement hardware accelerated ray-triangle intersection tests. But what about software option? BVH building and traversal can be done in software.
What solution would you like?
Add fallback in case of unsupported hardware detection or user selection in options.
What alternative(s) have you considered?
Ignore, cause without dedicated hardware real-time performance is low for complex scenes and high rendering resolutions.
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-ComplexQuite challenging from either a design or technical perspective. Ask for help!Quite challenging from either a design or technical perspective. Ask for help!X-ControversialThere is active debate or serious implications around merging this PRThere is active debate or serious implications around merging this PR