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Copy file name to clipboardExpand all lines: CHANGELOG.MD
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## [Unreleased]
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## [2.3.2]
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## Added
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- Added tooltip for the Generate Addressables Method toggle
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## Changed
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- Changed the Save method for the SOCSettings to be less expensive
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- Fixed issue when the Addressables Settings haven't been created yet
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- Organized Methods/Properties on the Collection
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- Bumped minimum supported version to 2022.2
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## [2.3.1]
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### Added
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- Added Addressables support again, now you if addressables is available on your project and the collection is set to non auto loaded, and the collection is set to use addressables, will write some helper code on the static file to load the collectiom from the addressables.
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Copy file name to clipboardExpand all lines: Editor/UXML/CollectionCustomEditorTreeAsset.uxml
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<uie:ObjectField label="Generated Scripts Folde" type="UnityEditor.DefaultAsset, UnityEditor.CoreModule" allow-scene-objects="false" name="generated-scripts-parent-folder" tooltip="Specifies the target folder for generating the static file access. If left null, the file will be generated in the same location as the original file." class="unity-base-field__aligned" />
<ui:Toggle label="Generate Addressables Methods" name="write-addressables-load-toggle" tooltip="When enabled the static file file will be generated with the Asset Loading Key and with Loading/Unloading methods." class="unity-base-field__aligned" />
"description": "A library to help improve the usability of Unity3D Scriptable Objects by grouping them into a collection and exposing them by code or nice inspectors!",
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