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It is my impression that scummvm_fs.js
lazy loads a lot of the game resources while the game is being played, making larger, more intense games feel like they're being played from a very slow CD-Rom drive (that sure is a very novel way of experiencing retro games on modern hardware 😸)
I dunno if this is due to cache limitations within the WASM spec or a self-imposed restriction.
RN, games like Grim Fandango are unplayable due to the constant streaming.
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