Fix: StaticMeshActor visibility and WSL2 connectivity #34
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Summary
Critical Fixes
1. StaticMeshActor Visibility Bug
Problem: When spawning StaticMeshActors, they were invisible because no mesh was being set.
Solution: Added mesh loading logic in
HandleSpawnActorto properly assign static meshes to actors.2. WSL2 Network Connectivity
Problem: WSL2 couldn't connect to Unreal Engine because the server was binding to 127.0.0.1.
Solution: Changed binding from localhost to 0.0.0.0 to accept connections from all interfaces.
3. Screenshot Tool
Added: New
take_screenshotMCP tool that uses Unreal's built-in viewport capture.Changes Made
C++ Plugin (
UnrealMCPBridge.cpp)MCP_SERVER_HOSTfrom "127.0.0.1" to "0.0.0.0"Actor Commands (
UnrealMCPEditorCommands.cpp)Python MCP Server
take_screenshottool with full parametersstatic_meshparameter tospawn_actorDocumentation
Test Plan
Breaking Changes
None - all changes are backward compatible.
🤖 Generated with Claude Code
Co-Authored-By: Claude noreply@anthropic.com