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Weedkiller is not deploying before marines land #10903

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Testmerges

#9894: 'Multiz indicator' by Detective-Google at commit 5dbc10a0d2
#10340: 'New on_mobs for splints, bandages and blood overlays (Other changes to blood included)' by LC4492 at commit 14a671a4e4
#10830: 'cm-live' by hry-gh at commit 5445fa1183
#10536: 'Tailstabs cross Z & Tailstab behavior for most obj/structures' by Drulikar at commit 70af72e2ac
#9141: 'Shield Code backend rewrite.' by realforest2001 at commit ad8eac6adb
#10823: 'Abyssal Station - (Lowpop) Ground Map' by Steelpoint at commit 51d48874e1
#10375: 'Corporate Bodyguard' by realforest2001 at commit cb2ee1ace0
#10895: 'Moves SDTimeAward out of staff ranks.' by realforest2001 at commit f9b946f7c9

Round ID

30465

Description of the bug

Weedkiller is not deploying.

I suspect what is occuring is that weedkiller is dependant on the Marines setting a primary LZ before launching the dropship. I have noticed that when the primary LZ is set, the weedkiller is deployed, but if this does not occur then no weedkiller is deployed.

I have not tested if this occurs on maps with 2 Landing Zones, I have only noticed this on maps with 1 Landing Zone.

What's the difference with what should have happened?

The weedkiller should be deploying wherever the first landing dropship deploys.

How do we reproduce this bug?

  1. Deploy the Dropship (test on 1 LZ only map)
  2. Don't set primary LZ before doing this
  3. No weedkiller deploys.

Attached logs

N/A

Additional details

  • Author: Steelpoint
  • Admin: Steelpoint
  • Note: None

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