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Description
Testmerges
#9894: 'Multiz indicator' by Detective-Google at commit 5dbc10a0d2
#10340: 'New on_mobs for splints, bandages and blood overlays (Other changes to blood included)' by LC4492 at commit 14a671a4e4
#10830: 'cm-live' by hry-gh at commit 5445fa1183
#10536: 'Tailstabs cross Z & Tailstab behavior for most obj/structures' by Drulikar at commit 70af72e2ac
#9141: 'Shield Code backend rewrite.' by realforest2001 at commit ad8eac6adb
#10823: 'Abyssal Station - (Lowpop) Ground Map' by Steelpoint at commit 51d48874e1
#10375: 'Corporate Bodyguard' by realforest2001 at commit cb2ee1ace0
#10895: 'Moves SDTimeAward out of staff ranks.' by realforest2001 at commit f9b946f7c9
Round ID
30465
Description of the bug
Weedkiller is not deploying.
I suspect what is occuring is that weedkiller is dependant on the Marines setting a primary LZ before launching the dropship. I have noticed that when the primary LZ is set, the weedkiller is deployed, but if this does not occur then no weedkiller is deployed.
I have not tested if this occurs on maps with 2 Landing Zones, I have only noticed this on maps with 1 Landing Zone.
What's the difference with what should have happened?
The weedkiller should be deploying wherever the first landing dropship deploys.
How do we reproduce this bug?
- Deploy the Dropship (test on 1 LZ only map)
- Don't set primary LZ before doing this
- No weedkiller deploys.
Attached logs
N/A
Additional details
- Author: Steelpoint
- Admin: Steelpoint
- Note: None