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Description
Testmerges
#9894: 'Multiz indicator' by Detective-Google at commit 5dbc10a #10340: 'New on_mobs for splints, bandages and blood overlays (Other changes to blood included)' by LC4492 at commit 14a671a #10830: 'cm-live' by hry-gh at commit 7887fa4 #10536: 'Tailstabs cross Z & Tailstab behavior for most obj/structures' by Drulikar at commit 70af72e #9141: 'Shield Code backend rewrite.' by realforest2001 at commit ad8eac6 #10823: 'Abyssal Station - (Lowpop) Ground Map' by Steelpoint at commit f4ccd8c
Round ID
30451
Description of the bug
So basically what this picture is showing is:
1 PACMAN puts out 5000
2 Total load is 7.5
3 Turn off Equipment to save 6k energy
4 APC won't charge
5 Increase PACMAN to 10000
6 PACMAN charges APC
What's the difference with what should have happened?
Should be able to turn off Equipment, Lighting, and/or Enviro to lower total load needed to charge
How do we reproduce this bug?
See above
Issue Bingo
- Issue could be reproduced at least once
- Issue happened in a recent (less than 7 days ago) round
- Couldn't find an existing issue about this (https://github.com/cmss13-devs/cmss13/issues)