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improvementImprove existing behaviour or codeImprove existing behaviour or codev2To be implemented for version 2To be implemented for version 2
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There is no reason to limit numbers to 2**32 or 2**53 ( this limit has already been exceeded in the wild), and floats are unsupported anyway ( negative numbers, however, have, with a Custom numEncoding, already actually been used in anger :] ). Binary Scott numEncoding has handled at least 2**600 in the wild.
The parser and compiler should use BigInts instead of Numbers internally.
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improvementImprove existing behaviour or codeImprove existing behaviour or codev2To be implemented for version 2To be implemented for version 2