Spurious Flush() in display.capture()#548
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ggcrunchy wants to merge 1 commit intocoronalabs:masterfrom
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Spurious Flush() in display.capture()#548ggcrunchy wants to merge 1 commit intocoronalabs:masterfrom
ggcrunchy wants to merge 1 commit intocoronalabs:masterfrom
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Shchvova
approved these changes
Dec 14, 2023
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Basically,
display.capture()and friends seem to be the only cases where the second overload ofScene::Render()is called. From what I can tell these never need theFlush(); I believe it's just a copy-paste artifact.It's a no-op on most platforms.[1] On Windows, though, it calls
SwapBuffers(). You can see this if you try theCaptureToFilecode sample, where you get a black image for a frame; without theFlush()you don't. From my admittedly foggy recollection the other exceptions were similar "end of frame" / vsync logic.[1] - I'd have to review them to see where it isn't. I did the actual analysis almost a year ago, probably while investigating the Discord streaming crashes. I'm trying to distill a big diff into branches / PRs now, and had this on hand due to testing something or other with
display.capture().