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Changelog

MaximDude edited this page Apr 28, 2021 · 8 revisions

Cortex Command Community Project Bender

Changelog

Update 2.0.1 - 28 Apr 2021

  • Save as Frames - Fixed incorrect leading zeros in frame number when saving 10 or more frames.

Update 2.0.0 - 04 Mar 2021

  • Editor Window can now be resized.
  • Changes to GUI layout.
  • Maximum Input Zoom calculated from desktop width.
  • Files can be loaded by dragging and dropping them into the Editor Window.
  • Top/Bottom Joint Markers can be positioned independently from each other and also on X axis (bottom marker only affects limb part length).
  • Now supports saving Indexed PNGs in CC palette.
  • Indexed file type can be selected from ComboBox (to preserve indexed BMP for legacy builds/whatever else).
  • Layering Controls added to change draw order of limb parts in the output (Lower Arm/Leg is drawn on top by default).
  • Bent limb output can be zoomed up to 5x.
  • Workspace view can be panned by clicking and dragging when the output is zoomed.
  • Editor Settings can be saved to a file to allow starting with user set defaults. The file will be loaded automatically if it exists.
  • Saved frames are now cropped and rotated so no extra manual labor is required.

Update 1.3.0 - 16 Feb 2020

  • Better event responses with PollEvent instead of WaitEvent.
  • Now supports saving as individual frames (both indexed and not).

Update 1.2.2 - 14 Feb 2020

  • Now loads directly into editor instead of greeting window.
  • First image loaded will be zoomed to x4 by default.
  • Executable no longer has asset dependencies and is now standalone.

Update 1.2.1 - 22 Sep 2019

  • BMP Indexing - Fixed issue in BMP Writer that caused saved BMPs to be messed up in some image viewers/editors.

Update 1.2.0 - 21 Sep 2019

  • Now supports saving Indexed BMPs in CC palette (Slow process).

Update 1.1.0 - 20 Sep 2019

  • Editor Window - Switched from separate output window to integrated canvas graphics.

Initial Release - 23 Aug 2019