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Changelog
MaximDude edited this page Apr 28, 2021
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8 revisions
- Save as Frames - Fixed incorrect leading zeros in frame number when saving 10 or more frames.
- Editor Window can now be resized.
- Changes to GUI layout.
- Maximum Input Zoom calculated from desktop width.
- Files can be loaded by dragging and dropping them into the Editor Window.
- Top/Bottom Joint Markers can be positioned independently from each other and also on X axis (bottom marker only affects limb part length).
- Now supports saving Indexed PNGs in CC palette.
- Indexed file type can be selected from ComboBox (to preserve indexed BMP for legacy builds/whatever else).
- Layering Controls added to change draw order of limb parts in the output (Lower Arm/Leg is drawn on top by default).
- Bent limb output can be zoomed up to 5x.
- Workspace view can be panned by clicking and dragging when the output is zoomed.
- Editor Settings can be saved to a file to allow starting with user set defaults. The file will be loaded automatically if it exists.
- Saved frames are now cropped and rotated so no extra manual labor is required.
- Better event responses with PollEvent instead of WaitEvent.
- Now supports saving as individual frames (both indexed and not).
- Now loads directly into editor instead of greeting window.
- First image loaded will be zoomed to x4 by default.
- Executable no longer has asset dependencies and is now standalone.
- BMP Indexing - Fixed issue in BMP Writer that caused saved BMPs to be messed up in some image viewers/editors.
- Now supports saving Indexed BMPs in CC palette (Slow process).
- Editor Window - Switched from separate output window to integrated canvas graphics.