You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Jan 5, 2024. It is now read-only.
IgnoresActorHits is always overridden by the root parent's setting on any attached object. This should be fixed somehow, because you might want an attached object to either hit or not hit actors independently. Notably, large held devices can act wonky when swung at enemy actors and this could be a way to alleviate the issue.
One option: InheritIgnoresActorHits flag, defaulting to 1/true.