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Updated changelog and game version
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CHANGELOG.md

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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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## [Release v6.2.2] - 2024/02/24
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<details><summary><b>Added</b></summary>
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- Exposed `MovableObject` INI property `EffectAlwaysShows` to Lua (R/W), boolean.
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- Exposed `MovableObject` INI property `EffectAlwaysShows` to Lua (R/W), boolean. This property defines whether or not the glows on this MO will be obscured by other MOs.
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<details><summary><b>Changed</b></summary>
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<details><summary><b>Fixed</b></summary>
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- Fixed `UseSupportOffsetWhileReloading` defaulting to true instead of false
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- Fixed `UseSupportOffsetWhileReloading` defaulting to true instead of false, causing weird reload animations in some cases.
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- Fixed regression introduced in 6.1 causing Conquest activities to immediately fail if a defending brain was present (and probably breaking other activities as well).
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- Fixed the Conquest start game menu not letting you immediately start a game until you tweak some settings.
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- Fixed One Man Army (and Diggers Only) assigning a player to the winning team instead of a team.
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- Fixed potential issues with One Man Army (and Diggers Only) that could occur when the player is not assigned to the first team.
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</details>
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[Release v6.1.0]: https://github.com/cortex-command-community/Cortex-Command-Community-Project/releases/tag/v6.1.0
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[Release v6.2.0]: https://github.com/cortex-command-community/Cortex-Command-Community-Project/releases/tag/v6.2.0
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[Release v6.2.1]: https://github.com/cortex-command-community/Cortex-Command-Community-Project/releases/tag/v6.2.1
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[Release v6.2.2]: https://github.com/cortex-command-community/Cortex-Command-Community-Project/releases/tag/v6.2.2
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[Unreleased]: https://github.com/cortex-command-community/Cortex-Command-Community-Project-Source/compare/master...cortex-command-community:development

Source/System/GameVersion.h

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namespace RTE {
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#pragma region Game Version
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static constexpr const char* c_VersionString = "6.2.1";
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static constexpr const char* c_VersionString = "6.2.2";
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static const version::Semver200_version c_GameVersion = version::Semver200_version(c_VersionString);
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#pragma endregion
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} // namespace RTE

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