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/// Loads previously specified/created data into memory from an existing BITMAP. Has to be done before using this SceneLayer if the bitmap was not generated at runtime.
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/// @param bitmap Pointer to the bitmap to take. Takes ownership!
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/// @return An error return value signaling success or any particular failure. Anything below 0 is an error signal.
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virtualintLoadDataFromBitmap(BITMAP* bitmap);
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/// Loads previously specified/created data into memory. Has to be done before using this SceneLayer if the bitmap was not generated at runtime.
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/// @return An error return value signaling success or any particular failure. Anything below 0 is an error signal.
// When this method exits, our Scene object will be destroyed, which will cause problems if you try to restart it. To avoid this, set the Scene to load to the preset object with the same name.
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