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Pvs studio fixes #186
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Pvs studio fixes #186
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4fe5418
Remove dead code due to type limits
janisozaur 4c7fddc
Fix erroneous self-assignment for editor previous modes
janisozaur 2ac4115
Drop conditions for same if {} and else {} blocks
janisozaur d2b0331
Fix duplicate condition
janisozaur a348d46
Remove dead code
janisozaur 0a7b5c8
Remove duplicated clearing of banners
janisozaur 2183da0
Remove variable shadowing class member field
janisozaur c999e67
Rework checking of root parent node for nullptr
janisozaur dcd225b
Fix incorrect condition verification in MetagameGUI
janisozaur 15264ab
Initialize member fields of MetagameGUI
janisozaur 493de37
Drop redundant check for current object in Scene Editor
janisozaur caaed0a
Mention PVS-Studio in the readme
janisozaur f685803
Merge branch 'development' into pvs-studio-fixes
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Original file line number | Diff line number | Diff line change |
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@@ -269,8 +269,6 @@ bool MOSprite::HitTestAtPixel(int pixelX, int pixelY, bool validOnly) const { | |
} | ||
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void MOSprite::SetFrame(unsigned int newFrame) { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. pretty sure this is lua accessible so I'd rather this accept |
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if (newFrame < 0) | ||
newFrame = 0; | ||
if (newFrame >= m_FrameCount) | ||
newFrame = m_FrameCount - 1; | ||
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this also makes hitCount unused
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Maybe we should actually return hitcount from Atom travel instead?