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Information, Recommended Plugins and Useful Links
- Gorilla Audio Documentation
- Allegro Documentation
- Sol3 Documentation (our potential future luabinding solution)
- Old CC Version Lua Data Objects
- C++ Version: C++98
- Allegro Version: 4.4.2.1
This information may be out of date, take it with a grain of salt
Tested to build only with Visual Studio 2017 for Win32 platform with Visual Studio 2013 toolset installed (You may need to install full VS 2013). Almost builds with modern toolchains in VS 2017 and VS 2019, but there's some incompatibility in Luabind which fails to compile. Other than that should be fine. NOTE: This may not be the case, I believe it works just fine with only VS 2017
Included source code does not match the current B32 functionality. This is a work-in-progress snapshot of what's internally called "B33", so it won't start with data from B32. NOTE: This is pretty meaningless
Commercial fmod library was replaced with free SDL Mixer which lacks pitching functionality hence some sound effects will sound differently or incorrectly. NOTE: We've replaced this with Gorilla Audio, and are more or less feature complete
All source and binary dependencies required to build the project are included.
This version uses a slightly modified version of Allegro. The only difference from the original is a custom window borderless mode implemented to fix fullscreen issues. If you're gonna rebuild Allegro you'll probably need to disable custom calls in FrameMan.