Gibbing logic will change in prerelease-4 and everything will potentially gib sooner, which is really only notable at low (<10) wound limits. `GibWoundLimit = 0` has always meant that there is no limit, so zero values shouldn't be touched by the converter. So something that - previously took 21 hits with a `GibWoundLimit` of 20 now takes - 21 hits with a `GibWoundLimit` of 21