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Update adapting-graphics-to-screen-size.md
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docs/en/manuals/adapting-graphics-to-screen-size.md

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@@ -47,16 +47,16 @@ Now that the window size is more reasonable we also need to do something about t
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msg.post("@render:", "use_fixed_projection", { zoom = 4 })
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```
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This will give the following result:
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![](images/screen_size/retro-zoomed_1280x800.png)
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::: sidenote
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The same result can be achieved by attaching a [Camera component](manuals/camera/) to a game object and check *Orthographic Projection* and set *Orthographic Zoom* to 4.0:
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![](images/screen_size/retro-camera_zoom.png)
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:::
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This will give the following result:
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![](images/screen_size/retro-zoomed_1280x800.png)
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This is better. The window and graphics both have a good size, but if we look closer there is an obvious problem:
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![](images/screen_size/retro-zoomed_linear.png)

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