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docs/en/faq/faq.md

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@@ -99,20 +99,20 @@ A: The following platforms are supported for the editor/tools and the engine run
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| macOS | 11 Big Sur | `x86-64`, `arm-64` | Editor |
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| macOS | 10.15 | `x86-64`, `arm-64` | Engine |
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| Windows | Vista | `x86-32`, `x86-64` | Editor and Engine |
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| Ubuntu (1) | 18.04 | `x86-64` | Editor |
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| Ubuntu (1) | 22.04 LTS | `x86-64` | Editor |
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| Linux (2) | Any | `x86-64`, `arm-64` | Engine |
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| iOS | 11.0 | `arm-64` | Engine |
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| Android | 4.4 (API level 19) | `arm-32`, `arm-64` | Engine |
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| HTML5 | | `asm.js`, `wasm` | Engine |
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(1 The editor is built and tested for 64-bit Ubuntu 18.04. It should work on other distributions as well but we give no guarantees.)
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(1 The editor is built and tested for 64-bit Ubuntu. It should work on other distributions as well but we give no guarantees.)
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(2 The engine runtime should run on most 64-bit Linux distributions as long as graphics drivers are up to date, see below for more information on graphics APIs)
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#### Q: What target platforms can I develop games for with Defold?
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A: With one click you can publish to PS4™, Nintendo Switch, iOS, Android and HTML5 as well as macOS, Windows and Linux. It’s truly one codebase with multiple supported platforms.
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A: With one click you can publish to PS4™, PS5™, Nintendo Switch, iOS (64-bit), Android (32-bit and 64-bit) and HTML5 as well as macOS (x86-64 and arm64), Windows (32-bit and 64-bit) and Linux (x86-64 and arm64). It’s truly one codebase with multiple supported platforms.
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#### Q: What rendering API does Defold rely on?

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