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Added note about camera
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docs/en/manuals/adapting-graphics-to-screen-size.md

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@@ -51,6 +51,12 @@ This will give the following result:
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![](images/screen_size/retro-zoomed_1280x800.png)
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::: sidenote
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The same result can be achieved by attaching a [Camera component](manuals/camera/) to a game object and check *Orthographic Projection* and set *Orthographic Zoom* to 4.0:
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![](images/screen_size/retro-camera_zoom.png)
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:::
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This is better. The window and graphics both have a good size, but if we look closer there is an obvious problem:
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![](images/screen_size/retro-zoomed_linear.png)
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