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84 changes: 84 additions & 0 deletions constructors.js
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,14 @@
* @method printDetails
*/

function Spell (name, cost, description) {

this.name = name;
this.cost = cost;
this.description = description;

}

/**
* Returns a string of all of the spell's details.
* The format doesn't matter, as long as it contains the spell name, cost, and description.
Expand All @@ -19,6 +27,14 @@
* @return {string} details containing all of the spells information.
*/

Spell.prototype.getDetails = function () {

var string = this.name + ", " + this.cost + ", " + this.description + ". ";

return string.toString();

};

/**
* A spell that deals damage.
* We want to keep this code DRY (Don't Repeat Yourself).
Expand All @@ -44,6 +60,19 @@
* @property {string} description
*/

function DamageSpell (name, cost, damage, description) {

this.name = name;
this.cost = cost;
this.damage = damage;
this.description = description;

Spell.call(this, name, cost, description);

}



/**
* Now that you've created some spells, let's create
* `Spellcaster` objects that can use them!
Expand All @@ -61,6 +90,15 @@
* @method invoke
*/

function Spellcaster (name, health, mana) {

this.name = name;
this.health = health;
this.mana = mana;
this.isAlive = true;

}

/**
* @method inflictDamage
*
Expand All @@ -72,6 +110,20 @@
* @param {number} damage Amount of damage to deal to the spellcaster
*/

Spellcaster.prototype.inflictDamage = function (damage) {

this.health -= damage;

if (this.health = 0 || this.health < 0) {

this.health = 0;

}

this.isAlive = false;

};

/**
* @method spendMana
*
Expand All @@ -82,6 +134,22 @@
* @return {boolean} success Whether mana was successfully spent.
*/

Spellcaster.prototype.spendMana = function (cost) {

if (this.mana >= cost) {

this.mana -= cost;

return true;

} else {

return false;

}

};

/**
* @method invoke
*
Expand All @@ -108,3 +176,19 @@
* @param {Spellcaster} target The spell target to be inflicted.
* @return {boolean} Whether the spell was successfully cast.
*/

Spellcaster.prototype.invoke = function (spell, target) {

if (!(spell instanceof Spell)) {

return false;

} else {

return true;

}



};