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83 changes: 79 additions & 4 deletions constructors.js
Original file line number Diff line number Diff line change
Expand Up @@ -10,15 +10,33 @@
* @property {string} description
* @method printDetails
*/

function Spell (name, cost, description) {
if (typeof(name) === 'string') {
this.name = name;
} else {
throw new TypeError('Spell name must be a string.');
}
if (typeof(cost) === 'number') {
this.cost = cost;
} else {
throw new TypeError('Spell cost must be a number.');
}
if (typeof(description) === 'string') {
this.description = description;
} else {
throw new TypeError('Spell description must be a string.');
}
}
/**
* Returns a string of all of the spell's details.
* The format doesn't matter, as long as it contains the spell name, cost, and description.
*
* @name getDetails
* @return {string} details containing all of the spells information.
*/

Spell.prototype.getDetails = function () {
return 'Spell Name: ' + this.name + ', Spell Cost: ' + this.cost + ', Spell Description: ' + this.description;
};
/**
* A spell that deals damage.
* We want to keep this code DRY (Don't Repeat Yourself).
Expand All @@ -44,6 +62,12 @@
* @property {string} description
*/

function DamageSpell (name, cost, damage, description) {
Spell.call(this, name, cost, description);
this.damage = damage;
}
DamageSpell.prototype = Object.create(Spell.prototype);

/**
* Now that you've created some spells, let's create
* `Spellcaster` objects that can use them!
Expand All @@ -61,6 +85,24 @@
* @method invoke
*/

function Spellcaster (name, health, mana) {
if (typeof(name) === 'string') {
this.name = name;
} else {
throw new TypeError('Name must be a string.');
}
if (typeof(health) === 'number') {
this.health = health;
} else {
throw new TypeError('Health must be a number.');
}
if (typeof(mana) === 'number') {
this.mana = mana;
} else {
throw new TypeError('Mana must be a number.');
}
}
Spellcaster.prototype.isAlive = true;
/**
* @method inflictDamage
*
Expand All @@ -71,7 +113,17 @@
*
* @param {number} damage Amount of damage to deal to the spellcaster
*/

Spellcaster.prototype.inflictDamage = function (damage) {
if (typeof(damage) === 'number') {
this.health -= damage;
if (this.health <= 0) {
this.health = 0;
this.isAlive = false;
}
} else {
throw new TypeError('Damage must be a number.');
}
};
/**
* @method spendMana
*
Expand All @@ -81,7 +133,18 @@
* @param {number} cost The amount of mana to spend.
* @return {boolean} success Whether mana was successfully spent.
*/

Spellcaster.prototype.spendMana = function (cost) {
if (typeof(cost) === 'number') {
if (this.mana >= cost) {
this.mana -= cost;
return true;
} else {
return false;
}
} else {
throw new TypeError('Cost must be a number.');
}
};
/**
* @method invoke
*
Expand All @@ -108,3 +171,15 @@
* @param {Spellcaster} target The spell target to be inflicted.
* @return {boolean} Whether the spell was successfully cast.
*/
Spellcaster.prototype.invoke = function (spell, target) {
if (spell instanceof Spell && !(spell instanceof DamageSpell)) {
return this.spendMana(spell.cost);
}
if (spell instanceof DamageSpell && target instanceof Spellcaster) {
if(this.spendMana(spell.cost)) {
target.inflictDamage(spell.damage);
return true;
}
}
return false;
};