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77 changes: 74 additions & 3 deletions constructors.js
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,11 @@
* @property {string} description
* @method printDetails
*/
function Spell (name, cost, description) {
this.name = name;
this.cost = cost;
this.description = description;
}

/**
* Returns a string of all of the spell's details.
Expand All @@ -18,6 +23,10 @@
* @name getDetails
* @return {string} details containing all of the spells information.
*/
Spell.prototype.getDetails = function () {
var stringed = this.name + ", " + this.cost + ", " + this.description;
return stringed.toString();
};

/**
* A spell that deals damage.
Expand All @@ -43,7 +52,18 @@
* @property {number} damage
* @property {string} description
*/
function DamageSpell (name, cost, damage, description) {
this.damage = damage;
Spell.call(this, name, cost, description);
}


//Set up an object whos prototype is Spell and its constructor is a damage spell
DamageSpell.prototype = Object.create(Spell.prototype,{
constructor: {
value: DamageSpell
}
});
/**
* Now that you've created some spells, let's create
* `Spellcaster` objects that can use them!
Expand All @@ -60,7 +80,12 @@
* @method spendMana
* @method invoke
*/

function Spellcaster (name, health, mana) {
this.name = name;
this.health = health;
this.mana = mana;
this.isAlive = true;
}
/**
* @method inflictDamage
*
Expand All @@ -71,7 +96,15 @@
*
* @param {number} damage Amount of damage to deal to the spellcaster
*/

Spellcaster.prototype.inflictDamage = function (damage) {
this.health = this.health - damage;

if (this.health < 0) {
this.health = 0;
}
this.isAlive = false;

};
/**
* @method spendMana
*
Expand All @@ -81,7 +114,14 @@
* @param {number} cost The amount of mana to spend.
* @return {boolean} success Whether mana was successfully spent.
*/

Spellcaster.prototype.spendMana = function (cost) {

if (this.mana >= cost) {
this.mana = this.mana - cost;
return true;
}
return false;
};
/**
* @method invoke
*
Expand All @@ -108,3 +148,34 @@
* @param {Spellcaster} target The spell target to be inflicted.
* @return {boolean} Whether the spell was successfully cast.
*/
Spellcaster.prototype.invoke = function (spell, target) {
if (!(spell instanceof Spell)) {
return false;
}
//if its not a damage spell
if (!(spell instanceof DamageSpell)) {
//If i do have enough mana

if(this.mana >= spell.cost) {
this.spendMana(spell.cost);
return true;
}
//If i DONT have enough mana
if(this.mana < spell.cost) {
return false;
}
}
if (spell instanceof DamageSpell) {
if(target instanceof Spellcaster) {
//spend mana and apply damage
if(this.mana >= spell.cost) {
this.spendMana(spell.cost);
target.inflictDamage(spell.damage);
return true;
}
} else {
return false;
}
}
return false;
};