Releases: df21-net/editor
Releases · df21-net/editor
WDFUSE 3.10
This is a custom build with a few fixes on top of 3.00. It is the last release prior to The Force Engine editor release.
You can find it here --> https://theforceengine.github.io/
WDFUSE 3.0.0
WDFUSE 3.00
Projects:
- Added ability to load a list of Recent project
- You can now have projects longer than 8 characters long
- Added an option to open the project folder of the current project in explorer
- WDPs should now be auto-assosciated via the Options
- Added variable back-up limits via Options
- Added 100 vs 125 DPI support
- The Force Engine has been added as a Launch Menu in Options
- Added EA Origin support as an external storefront.
- Added verification to project assets and added more logging when issues occur
- Added a warning if the GOB assets are locked (Ex: you are running Dark Forces)
Map Editor:
- Added real-time sync with 3D Renderer
- Clicking on Sector Find now updates the INF Editor as well
- You can now update multiple wall lengths at a time
- Sector Heights are now shown in the Wall Editor
- BOSS and COMPLETE sectors are now different colors (controlled via Options)
- Normals now always show up when single-clicking on a single Wall
- Grid/Scale settings are now stored in the INI file
- Fixed an issue where some objects do not detect the sector they are in
- Bit values now show up in the INF Editor's event_masks
- You can now pan while holding ALT and left clicking
- Added freehand drawing of vertices while holding CTRL button
- Added control over object snapping (Floor/Ceiling/None)
- Clicking away from objects will now auto commit (if enabled)
- Added support for negative Yaw values (will modulo to 360)
- You can now change the texture offsets using Shift+Arrow Keys
- Added Rotate option to the Pop-Up menu
- Added Flip option to the Pop-Up menu
- You can now change object colors
- Added ability to move Vertex and Wall multi-adjoins at once instead of individual dragging.
- Deletion of multi-Vertex/Walls added
Assets:
- The Asset Toolkit now loads DELT/ANIM filetypes
- Added WAV to VOC converters
- Added PAL/CMP/WAX converter tools from Jereth Kok and Oton Ribic
Misc:
- Rewrote CopyFile code so now you get valid stacktrack during issues
- You can now enable/disable Wall Texture modulo via Options
- Fixed Wall scale calculation where sometimes you could not click on walls that have small deltas (Ex: 0.01)
- Added a WIKI Tutorial as a HELP (F1) guide.
Renderer:
- Renderer height and width size is now stored in the registry to persist between sessions
- Holding ALT button now allows you to pan your mouse from 3D renderer to WDFUSE
WDFUSE 2.61
WDFUSE 2.61
Projects
- Added an option to automatically save your project when trying to GOB.
- You can now skip all cutscenes and briefings and load the level directly.
- WDFUSE will now warn you if you try to GOB a map when dosbox is already running.
- Added an option to automatically commit your changes without pressing the Commit button.
- Added Resource Asset links to the main menu for easy access.
- Added a warning when a GOB resource is locked
Map Editor
- Added an option to display Wall Lengths in the editor (L).
- Added a Sound Editor to WDFUSE.
- You can now undo Adjoin/Extrude operations.
- Added an option to search by Sector IDs with (F).
- Fixed a bug where sectors duplicates were offset with the wrong coordinates.
- You can now play audio sounds by pressing the Enter key in the Sound Editor.
- Editor field commits can now be undone.
- Added texture stitching options to the editor PopUp menu.
- Fixed a bug where audio tracks never reset after playback.
- You can now directly edit a Wall's length from the Wall Editor (including the adjoin).
- Added an asset search component to the resource editors.
- You can now create subsectors and pits straight from the pop-up menu.
- Four-walled subsectors are now squares instead of diamonds.
- You can now toggle Wall Normals (Perpendiculars) On or Off
- Fixed a bug where all sectors were being drawn in adjoin colors.
- Fix for Upper/Lower case trigger sector references.
- Added option to Enable/Disable texture pick-list mapping.
Texturing
- Fixed a bug where some switch textures would reset to default.
- Wall offsets will now take a modulo of the texture's dimension.
- Added texture stitching to the pop-up menu.
- Switches will now automatically load from the Wall Menu.
- Ceilings and Floors will now automatically load from the Sector Menu.
- Skies will automaticaly be chosen based on your flag settings in the Sector Menu.
- Added automatic sorting of textures by heights.
- You can now make the wall editor attempt to automatically choose a best-fit texture.
INFs
- Errors will now highlight as red in the editor messagebox.
- Fixed a bug where some INF sectors didn't display as yellow.
- START will now be recognized as a valid command.
- Added STOP number validation to match the START keyword .
- Fixed a bug where stops without timers were marked as an error.
- Default Sector names will be removed if INF logic is also removed.
- You will now be warned if your sector is missing a name tag while having wall INF components.
- Added an option to traverse to INFs with an INF Highlight button.
- You can now automatically refresh the INF window by clicking a sector or wall with INFs.
- INF button will now be greyed out in the sector and wall editors if they are missing.
- Added find and replace components to the INF editor.
- Added better INF caching to improve loadtimes.
WDFUSE 2.6
This is the initial release for WDFUSE 2.6 . Simply run WDFUSE.EXE to start the editor. You must have Dark Forces installed on your machine.
For any issues please visit https://df-21.net and go our Discord https://discord.gg/6T9NvMh2MC
The original 1995-1997 code was written by Yves Borckmans and modified by Alexei Novikov and David Lovejoy.
The 2021 version was written by Karjala and Fernando Urbano.