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WDFUSE 2.61

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@Karjala22 Karjala22 released this 21 Apr 23:16
· 8 commits to main since this release
9260c10

WDFUSE 2.61


Projects

  1. Added an option to automatically save your project when trying to GOB.
  2. You can now skip all cutscenes and briefings and load the level directly.
  3. WDFUSE will now warn you if you try to GOB a map when dosbox is already running.
  4. Added an option to automatically commit your changes without pressing the Commit button.
  5. Added Resource Asset links to the main menu for easy access.
  6. Added a warning when a GOB resource is locked

Map Editor

  1. Added an option to display Wall Lengths in the editor (L).
  2. Added a Sound Editor to WDFUSE.
  3. You can now undo Adjoin/Extrude operations.
  4. Added an option to search by Sector IDs with (F).
  5. Fixed a bug where sectors duplicates were offset with the wrong coordinates.
  6. You can now play audio sounds by pressing the Enter key in the Sound Editor.
  7. Editor field commits can now be undone.
  8. Added texture stitching options to the editor PopUp menu.
  9. Fixed a bug where audio tracks never reset after playback.
  10. You can now directly edit a Wall's length from the Wall Editor (including the adjoin).
  11. Added an asset search component to the resource editors.
  12. You can now create subsectors and pits straight from the pop-up menu.
  13. Four-walled subsectors are now squares instead of diamonds.
  14. You can now toggle Wall Normals (Perpendiculars) On or Off
  15. Fixed a bug where all sectors were being drawn in adjoin colors.
  16. Fix for Upper/Lower case trigger sector references.
  17. Added option to Enable/Disable texture pick-list mapping.

Texturing

  1. Fixed a bug where some switch textures would reset to default.
  2. Wall offsets will now take a modulo of the texture's dimension.
  3. Added texture stitching to the pop-up menu.
  4. Switches will now automatically load from the Wall Menu.
  5. Ceilings and Floors will now automatically load from the Sector Menu.
  6. Skies will automaticaly be chosen based on your flag settings in the Sector Menu.
  7. Added automatic sorting of textures by heights.
  8. You can now make the wall editor attempt to automatically choose a best-fit texture.

INFs

  1. Errors will now highlight as red in the editor messagebox.
  2. Fixed a bug where some INF sectors didn't display as yellow.
  3. START will now be recognized as a valid command.
  4. Added STOP number validation to match the START keyword .
  5. Fixed a bug where stops without timers were marked as an error.
  6. Default Sector names will be removed if INF logic is also removed.
  7. You will now be warned if your sector is missing a name tag while having wall INF components.
  8. Added an option to traverse to INFs with an INF Highlight button.
  9. You can now automatically refresh the INF window by clicking a sector or wall with INFs.
  10. INF button will now be greyed out in the sector and wall editors if they are missing.
  11. Added find and replace components to the INF editor.
  12. Added better INF caching to improve loadtimes.