WDFUSE 2.61
WDFUSE 2.61
Projects
- Added an option to automatically save your project when trying to GOB.
- You can now skip all cutscenes and briefings and load the level directly.
- WDFUSE will now warn you if you try to GOB a map when dosbox is already running.
- Added an option to automatically commit your changes without pressing the Commit button.
- Added Resource Asset links to the main menu for easy access.
- Added a warning when a GOB resource is locked
Map Editor
- Added an option to display Wall Lengths in the editor (L).
- Added a Sound Editor to WDFUSE.
- You can now undo Adjoin/Extrude operations.
- Added an option to search by Sector IDs with (F).
- Fixed a bug where sectors duplicates were offset with the wrong coordinates.
- You can now play audio sounds by pressing the Enter key in the Sound Editor.
- Editor field commits can now be undone.
- Added texture stitching options to the editor PopUp menu.
- Fixed a bug where audio tracks never reset after playback.
- You can now directly edit a Wall's length from the Wall Editor (including the adjoin).
- Added an asset search component to the resource editors.
- You can now create subsectors and pits straight from the pop-up menu.
- Four-walled subsectors are now squares instead of diamonds.
- You can now toggle Wall Normals (Perpendiculars) On or Off
- Fixed a bug where all sectors were being drawn in adjoin colors.
- Fix for Upper/Lower case trigger sector references.
- Added option to Enable/Disable texture pick-list mapping.
Texturing
- Fixed a bug where some switch textures would reset to default.
- Wall offsets will now take a modulo of the texture's dimension.
- Added texture stitching to the pop-up menu.
- Switches will now automatically load from the Wall Menu.
- Ceilings and Floors will now automatically load from the Sector Menu.
- Skies will automaticaly be chosen based on your flag settings in the Sector Menu.
- Added automatic sorting of textures by heights.
- You can now make the wall editor attempt to automatically choose a best-fit texture.
INFs
- Errors will now highlight as red in the editor messagebox.
- Fixed a bug where some INF sectors didn't display as yellow.
- START will now be recognized as a valid command.
- Added STOP number validation to match the START keyword .
- Fixed a bug where stops without timers were marked as an error.
- Default Sector names will be removed if INF logic is also removed.
- You will now be warned if your sector is missing a name tag while having wall INF components.
- Added an option to traverse to INFs with an INF Highlight button.
- You can now automatically refresh the INF window by clicking a sector or wall with INFs.
- INF button will now be greyed out in the sector and wall editors if they are missing.
- Added find and replace components to the INF editor.
- Added better INF caching to improve loadtimes.