WDFUSE 3.0.0
WDFUSE 3.00
Projects:
- Added ability to load a list of Recent project
- You can now have projects longer than 8 characters long
- Added an option to open the project folder of the current project in explorer
- WDPs should now be auto-assosciated via the Options
- Added variable back-up limits via Options
- Added 100 vs 125 DPI support
- The Force Engine has been added as a Launch Menu in Options
- Added EA Origin support as an external storefront.
- Added verification to project assets and added more logging when issues occur
- Added a warning if the GOB assets are locked (Ex: you are running Dark Forces)
Map Editor:
- Added real-time sync with 3D Renderer
- Clicking on Sector Find now updates the INF Editor as well
- You can now update multiple wall lengths at a time
- Sector Heights are now shown in the Wall Editor
- BOSS and COMPLETE sectors are now different colors (controlled via Options)
- Normals now always show up when single-clicking on a single Wall
- Grid/Scale settings are now stored in the INI file
- Fixed an issue where some objects do not detect the sector they are in
- Bit values now show up in the INF Editor's event_masks
- You can now pan while holding ALT and left clicking
- Added freehand drawing of vertices while holding CTRL button
- Added control over object snapping (Floor/Ceiling/None)
- Clicking away from objects will now auto commit (if enabled)
- Added support for negative Yaw values (will modulo to 360)
- You can now change the texture offsets using Shift+Arrow Keys
- Added Rotate option to the Pop-Up menu
- Added Flip option to the Pop-Up menu
- You can now change object colors
- Added ability to move Vertex and Wall multi-adjoins at once instead of individual dragging.
- Deletion of multi-Vertex/Walls added
Assets:
- The Asset Toolkit now loads DELT/ANIM filetypes
- Added WAV to VOC converters
- Added PAL/CMP/WAX converter tools from Jereth Kok and Oton Ribic
Misc:
- Rewrote CopyFile code so now you get valid stacktrack during issues
- You can now enable/disable Wall Texture modulo via Options
- Fixed Wall scale calculation where sometimes you could not click on walls that have small deltas (Ex: 0.01)
- Added a WIKI Tutorial as a HELP (F1) guide.
Renderer:
- Renderer height and width size is now stored in the registry to persist between sessions
- Holding ALT button now allows you to pan your mouse from 3D renderer to WDFUSE