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WDFUSE 3.0.0

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@Karjala22 Karjala22 released this 10 Jan 01:42
· 8 commits to main since this release
9260c10

WDFUSE 3.00


Projects:

  1. Added ability to load a list of Recent project
  2. You can now have projects longer than 8 characters long
  3. Added an option to open the project folder of the current project in explorer
  4. WDPs should now be auto-assosciated via the Options
  5. Added variable back-up limits via Options
  6. Added 100 vs 125 DPI support
  7. The Force Engine has been added as a Launch Menu in Options
  8. Added EA Origin support as an external storefront.
  9. Added verification to project assets and added more logging when issues occur
  10. Added a warning if the GOB assets are locked (Ex: you are running Dark Forces)

Map Editor:

  1. Added real-time sync with 3D Renderer
  2. Clicking on Sector Find now updates the INF Editor as well
  3. You can now update multiple wall lengths at a time
  4. Sector Heights are now shown in the Wall Editor
  5. BOSS and COMPLETE sectors are now different colors (controlled via Options)
  6. Normals now always show up when single-clicking on a single Wall
  7. Grid/Scale settings are now stored in the INI file
  8. Fixed an issue where some objects do not detect the sector they are in
  9. Bit values now show up in the INF Editor's event_masks
  10. You can now pan while holding ALT and left clicking
  11. Added freehand drawing of vertices while holding CTRL button
  12. Added control over object snapping (Floor/Ceiling/None)
  13. Clicking away from objects will now auto commit (if enabled)
  14. Added support for negative Yaw values (will modulo to 360)
  15. You can now change the texture offsets using Shift+Arrow Keys
  16. Added Rotate option to the Pop-Up menu
  17. Added Flip option to the Pop-Up menu
  18. You can now change object colors
  19. Added ability to move Vertex and Wall multi-adjoins at once instead of individual dragging.
  20. Deletion of multi-Vertex/Walls added

Assets:

  1. The Asset Toolkit now loads DELT/ANIM filetypes
  2. Added WAV to VOC converters
  3. Added PAL/CMP/WAX converter tools from Jereth Kok and Oton Ribic

Misc:

  1. Rewrote CopyFile code so now you get valid stacktrack during issues
  2. You can now enable/disable Wall Texture modulo via Options
  3. Fixed Wall scale calculation where sometimes you could not click on walls that have small deltas (Ex: 0.01)
  4. Added a WIKI Tutorial as a HELP (F1) guide.

Renderer:

  1. Renderer height and width size is now stored in the registry to persist between sessions
  2. Holding ALT button now allows you to pan your mouse from 3D renderer to WDFUSE