VN Style: Showing Glossary Popup with Gamepad #2521
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DeliMysticShelter
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I guess this might be possible somehow, but I've never tried something like it. It might be quite hard or even impossible, sorry.. Unfortunately RichtText meta tags aren't really designed to work without a mouse. It's one of the main reason why I've not implemented #576. If you figure something out, please feel free to share it. For your first question I guess you can check this for your . if "[url=" in $DialogTextNode.text But for the second one, I don't have an idea, might need completely manual calculation or again, might be impossible. Sorry. |
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Hello everyone!
I asked myself, if there would be a Possibility of showing the Glossary Popup in the Visual Novel Style without hovering over it with the Mouse, but instead for example pressing a specified Button.
My Idea by doing this was, if you press the "Glossary Button" the Game would set the Mouse automatically to the next Glossary Entry - but i encountered a few questions i couldnt answer.
How can i find out, if there are Glossary Entrys in the current Textbox, and how many of them are they
How can i get the Position onscreen of those Glossary Entrys to set the Global Mouse Position to?
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