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fix: use of undefeind type in runner
* UE 5.5 seems to be more strict with the subsystem collection when using an undefined type. The issue only showed up while using Ecsact as a project plugin, however.
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Source/Ecsact/Public/EcsactUnreal/EcsactRunner.h

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#include "CoreMinimal.h"
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#include "Tickable.h"
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#include "EcsactUnreal/EcsactUnrealExecutionOptions.h"
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#include "EcsactUnreal/EcsactRunnerSubsystem.h"
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#include "Subsystems/SubsystemCollection.h"
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#include "ecsact/runtime/common.h"
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#include "EcsactRunner.generated.h"

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