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EEZ Studio example with Renesas EK-RZ/A3M and LVGL

EK-RZ/A3M Kit Showing EEZ Studio Application

Integration steps:

EEZ Studio Project Editor

  • Build the project source code files:

alt text

Source code files are generated inside src/ui folder.

  • Add ui_init() and ui_tick() in src/LVGL_thread_entry.c
#include "ui/ui.h" // Add this!

// ...

void LVGL_thread_entry(void *pvParameters)
{
    // ...

    lv_init();
    
    lv_port_disp_init();

    lv_port_indev_init();

    ui_init(); // Add this!

    // ...
    // Comment out LVGL demo
    // ...

    while (1)
    {
        uint32_t time_till_next = lv_timer_handler();

        ui_tick(); // Add this!

        vTaskDelay (pdMS_TO_TICKS(time_till_next));
    }
}

LVGL ported to Renesas EK-RZ/A3M

  1. Project Overview:

    This project demonstrates LVGL (Lightweight Versatile Graphics Library) running on the EK-RZ/A3M.

  2. Hardware Requirements:

    • EK-RZ/A3M
    • MIPI Graphics Expansion Board
  3. Hardware settings:

    • Boot Mode: Boot mode 4 (3.3-V Single or Quad serial NOR flash memory)
    • Board: EK-RZ/A3M NOR Boot (Exec with DDR SDRAM)
  4. Hardware Connection:

    1. Set for DIP switches and jumpers as follow.

      - SW5-1 : OFF 
        SW5-2 : OFF
        SW5-3 : OFF
        SW5-4 : OFF
        SW5-5 : OFF
      - SW4-1 : OFF 
        SW4-2 : OFF
        SW4-3 : OFF
        SW4-4 : OFF
        SW4-5 : OFF
      - J9    : Jumper connects 2-3
      
    2. Connect J1 of MIPI Graphics Expansion Board to J32 on EK-RZ/A3M.

    3. Connect the EK-RZ/A3M and PC with USB type C cable through port DEBUG1.

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