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Program.cs
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126 lines (100 loc) · 2.97 KB
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/// divide the limits into intervals of a length not more than 0.1
/// if the interval length l is greater than 5 then 5/0.1 else 50 intervals
double Integrate(Func<double, double> f, double a, double b, string rule = "simpsons")
{
/* Replace this with your code */
if (b < a) throw new Exception("Error: improper limits");
double intervalWidth = b - a;
double numberOfSubintervals = 0;
if (intervalWidth >= 5)
{
numberOfSubintervals = intervalWidth / 0.1;
}
else
{
numberOfSubintervals = 5 / 0.1;
}
double subintervalWidth = intervalWidth / numberOfSubintervals;
double result = 0;
if (rule.Equals("simpsons"))
{
result = SimpsonsRule(a, b, f);
}
else if (rule.Equals("trapezoid"))
{
result = TrapezoidRule(a, b, f);
}
else if (rule.Equals("rectangle-right"))
{
result = RectangleRightRule(a, b, f);
}
else if (rule.Equals("rectangle-mid"))
{
result = RectangleMidRule(a, b, f);
}
else if (rule.Equals("rectangle-left"))
{
result = RectangleLeftRule(a, b, f);
}
// Simpson's Rule
double SimpsonsRule(double a , double b, Func<double, double> func)
{
double fx = func(a) + func(b);
for (int i = 0; i < numberOfSubintervals; i++)
{
double x = a + i * subintervalWidth;
fx += 2 * (i % 2 == 0 ? 1 : 2) * func(x);
}
return fx * subintervalWidth / 3;
}
//Trapezoid Rule
double TrapezoidRule(double a, double b, Func<double, double> function)
{
double fx = (function(a) + function(b)) / 2.0;
for (int i = 1; i < numberOfSubintervals; i++)
{
double x = a + subintervalWidth * i;
fx += function(x);
}
return fx * subintervalWidth;
}
//Rectangle-Left Rule
double RectangleLeftRule(double a, double b, Func<double, double> function)
{;
double fx = 0;
for (int i = 0; i < numberOfSubintervals; i++)
{
double x = a + subintervalWidth * i;
fx += function(x);
}
return result * subintervalWidth;
}
//Rectangle-Mid Rule
double RectangleMidRule(double a, double b, Func<double, double> function)
{
double fx = 0;
for (int i = 0; i < numberOfSubintervals; i++)
{
double x = a + subintervalWidth * (i * 0.5);
fx += function(x);
}
return result * subintervalWidth;
}
//Rectangle-Right Rule
double RectangleRightRule(double a, double b, Func<double, double> function)
{
double fx = 0;
for (int i = 0; i < numberOfSubintervals; i++)
{
double x = a + subintervalWidth * (i * 1);
fx += function(x);
}
return result * subintervalWidth;
}
return result;
}
Func<double, double> f = (x) => {
return Math.Exp(x) + 1;
};
Console.WriteLine(Integrate(f, 0, 1));