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Assets/Scripts/ObjectPool Expand file tree Collapse file tree 1 file changed +14
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lines changed Original file line number Diff line number Diff line change @@ -42,19 +42,19 @@ public virtual void AddRandomForce()
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_rb . AddForce ( random ) ;
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}
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- private void Update ( )
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- {
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- //The timer stands for only demostration reasons .
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- //Remove it or comment it than you can despawn your objects whenever you want !.
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-
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- if ( _timer > 0 )
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- {
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- _timer -= Time . deltaTime ;
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- }
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- else
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- {
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- ObjectPooler . Instance . Despawn ( Type , gameObject ) ;
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- }
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- }
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+ // private void Update()
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+ // {
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+ // //The timer stands for only demostration reasons .
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+ // //Remove it or comment it than you can despawn your objects whenever you want !.
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+
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+ // if (_timer > 0)
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+ // {
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+ // _timer -= Time.deltaTime;
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+ // }
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+ // else
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+ // {
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+ // ObjectPooler.Instance.Despawn(Type,gameObject);
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+ // }
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+ // }
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}
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