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Scene view adjusted / pooled object timer increased .
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-3
lines changed

2 files changed

+3
-3
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Assets/Scenes/Main.unity

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -339,8 +339,8 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 534669902}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 1, z: -10}
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m_LocalRotation: {x: 0.01637873, y: 0.97795457, z: -0.19042344, w: 0.08411606}
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m_LocalPosition: {x: 10.052913, y: 28.120796, z: 57.49185}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}

Assets/Scripts/ObjectPool/PooledObject.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -28,7 +28,7 @@ public virtual void Init()
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{
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_rb = GetComponent<Rigidbody>();
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AddRandomForce();
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_timer = 3f;
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_timer = 10f;
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}
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public virtual void AddRandomForce()

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