It would be nice if this was plug-and-play with Unity or Unreal Engine, perhaps as a package that people can download and use to get FMOD up and running quickly.
I imagine that Unreal Engine would invoke the native AoT methods defined in src/CFlat.Application/Events from a C++ environment, whereas Unity would maybe call the events from C#, just needing the native AoT dll files that are compiled when running dotnet publish.
It would be nice if this was plug-and-play with Unity or Unreal Engine, perhaps as a package that people can download and use to get FMOD up and running quickly.
I imagine that Unreal Engine would invoke the native AoT methods defined in
src/CFlat.Application/Eventsfrom a C++ environment, whereas Unity would maybe call the events from C#, just needing the native AoT dll files that are compiled when runningdotnet publish.