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Investigate Unity and Unreal Engine integration #7

@evangipson

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@evangipson

It would be nice if this was plug-and-play with Unity or Unreal Engine, perhaps as a package that people can download and use to get FMOD up and running quickly.

I imagine that Unreal Engine would invoke the native AoT methods defined in src/CFlat.Application/Events from a C++ environment, whereas Unity would maybe call the events from C#, just needing the native AoT dll files that are compiled when running dotnet publish.

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C#This issue relates to the C# codeC++This issue relates to the C++ codegood first issueGood for newcomersquestionFurther information is requested

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