Added hooks to bypass some checks in console #247
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This PR adds two hooks related to console.
Client-side hook
onClientConsoleCommand(string[] splitCommand, Command? command)
casts when user inputs command in console. If hook returnstrue
value, command will be sent to server, ignoring client's permission check andRelayToServer
flag.string[] splitCommand
is split version of commandCommand? command
is command asCommand
. Will benil
if command is unregisteredServer-side hook
onConsoleCommand(Client client, string[] splitCommand, Command? command, bool passedConsolePermissionCheck, bool passedCommandPermissionCheck)
casts when client tries to execute command in console. If hook returnstrue
value, command will be executed, ignoring client permissions.Client client
that executes commandstring[] splitCommand
is split version of commandCommand? command
is command asCommand
. Will benil
if command is unregisteredbool passedConsolePermissionCheck
will betrue
if client hasConsoleCommands
permissionbool passedCommandPermissionCheck
will betrue
if client has permission to execute this command. This will befalse
if command is unregistered.These two hooks can be used in case if mod adds custom commands. Game tends to delete permissions to unregistered commands which applies to custom commands when they're not initialized yet. With these hooks, mod can check permissions for commands itself, i.e. by using it's own database with permissions.