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Copy file name to clipboardExpand all lines: README.md
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@@ -17,13 +17,17 @@ To do:
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template types:
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dummyEntity : Generates a dummy entity with no model / texture that can be used for map making.
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zombieEntity : Generates a zombie that won't turn into a drowned.
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basicBlock : Generates a basic block. (all blocks use same template texture, all you have to do is change the textures ;P)
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slabBlock : Generates a slab block. (Note: custom block geometry is an experimental feature. So you need to enable experimental features in your world to use this.)
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skullBlock: Generates a player skull. (just swap out the default texture with your skin, Note: custom block geometry is an experimental feature. So you need to enable experimental features in your world to use this.)
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basicItem : Generates a basic item. (it does nothing, but it can be used in other addons.)
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fakeArmor : Generates fake armor. (an item that applies a skin to the player when you apply the $name_armor tag. (example: test_armor))
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All templates with a $ symbol in the description require experimental world features.
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dummyEntity : Generates a dummy entity with no model / texture that can be used for map making.
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zombieEntity : Generates a zombie that won't turn into a drowned. (uses standard zombie skin file)
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basicBlock : Generates a basic block.
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slabBlock : $ Generates a slab block.
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skullBlock: $ Generates a player skull. (uses standard steve skin file)
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basicItem : Generates a basic item. (it does nothing, but it can be used in other addons.)
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fakeArmor : Generates fake armor. (an item that applies a skin to the player when you apply the $name_armor tag. (example: test_armor))
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lightBlock : Generates a block that lights up
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placeCodeBlock : $ Generates a block that runs a function from the block when placed
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playerCodeBlock : $ Generates a block that runs a function from the player that placed it
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