Releases: evilguy50/Pulsar
Python templates
Added the python based user templates.
see py_example for details.
all python function exports can be found here: https://github.com/evilguy50/Pulsar/blob/main/pulsar_py.nim
Minimal update
New features:
added a minimal version of the gui for devices that have graphical issues with pulsar.
added "click_block" template that runs a function from the player that interacts with it.
Changes:
the "new_item" template no longer falls under special templates. if you want your new item to have a specific group or category create a user template.
reworked lang file handling to fix an issue where 2 entries would try to generate on the same line
Pulsar update
Big rebrand
reworked user templates
user templates can now be loaded as .pulsar files. (more info on the discord linked in the readme)
cross platform update
added crossplatform support for gui and cli
Gui update
Switched from MIT to GPL 3.0.
Added a gui.
Added more templates.
Dynamic update.
- Added the ability to make your own templates without compiling.
- added tempItem template
- added tempBlock template
- added tempEntity template
- Added documentation. - removed fakeArmor template
- added stairBlock template
- updated readme
M.I.T update.
My addon gen is now officially open source under the M.I.T LICENSE.
All projects / forks using this repo require displaying the proper attribution LICENSE agreement.
function_block_update
Added placeCodeBlock template (runs function from block when placed)
Added playerCodeBlock template (runs function from player when placed)
Added lightBlock template (a block that lights up)
Added -l flag to the addon generator to list templates.
Added -h help flag.
fake_armor_update
Added fakeArmor template. read the Readme file.
skull_update
Added skullBlock template. Note: read the readme file.