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Releases: evilguy50/Pulsar

Python templates

09 Oct 03:41
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Added the python based user templates.
see py_example for details.
all python function exports can be found here: https://github.com/evilguy50/Pulsar/blob/main/pulsar_py.nim

Minimal update

10 May 01:19
a735de7
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New features:
added a minimal version of the gui for devices that have graphical issues with pulsar.
added "click_block" template that runs a function from the player that interacts with it.

Changes:
the "new_item" template no longer falls under special templates. if you want your new item to have a specific group or category create a user template.
reworked lang file handling to fix an issue where 2 entries would try to generate on the same line

Pulsar update

14 Mar 22:21
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Big rebrand
reworked user templates
user templates can now be loaded as .pulsar files. (more info on the discord linked in the readme)

cross platform update

03 Mar 11:45
8cb6db2
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added crossplatform support for gui and cli

Gui update

08 Aug 10:34
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Switched from MIT to GPL 3.0.
Added a gui.
Added more templates.

Dynamic update.

22 Apr 00:24
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  • Added the ability to make your own templates without compiling.
    - added tempItem template
    - added tempBlock template
    - added tempEntity template
    - Added documentation.
  • removed fakeArmor template
  • added stairBlock template
  • updated readme

M.I.T update.

29 Mar 01:57
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My addon gen is now officially open source under the M.I.T LICENSE.
All projects / forks using this repo require displaying the proper attribution LICENSE agreement.

function_block_update

28 Mar 08:54
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Added placeCodeBlock template (runs function from block when placed)
Added playerCodeBlock template (runs function from player when placed)
Added lightBlock template (a block that lights up)
Added -l flag to the addon generator to list templates.
Added -h help flag.

fake_armor_update

18 Mar 04:11
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Added fakeArmor template. read the Readme file.

skull_update

10 Mar 12:04
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Added skullBlock template. Note: read the readme file.