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Prepare for 1.6.3
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CHANGELOG.md

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* [1.6.3](https://github.com/fakuivan/TF2-Taunts-TF2IDB/releases/tag/1.6.3) Gamedata update, minor improvements
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* Gamedata updated ([#23](https://github.com/fakuivan/TF2-Taunts-TF2IDB/issues/23)).
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* Cache initialization failure for the [TF2IDB](https://github.com/FlaminSarge/tf2idb) (while quite rare) was never treated as such, allowing the plugin to just move on with invalid values ([#21](https://github.com/fakuivan/TF2-Taunts-TF2IDB/issues/21)).
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* Now the ``TF2IDB_UsedByClasses_Compat`` wrapper calls ``TF2IDB_UsedByClasses`` directly, improving load times on newer versions of [TF2IDB](https://github.com/FlaminSarge/tf2idb) ([#22](https://github.com/fakuivan/TF2-Taunts-TF2IDB/issues/22)).
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* [1.6.1](https://github.com/fakuivan/TF2-Taunts-TF2IDB/releases/tag/1.6.1) I like better menus
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* Class-specific taunts are back on top of the list for ``sm_taunt``, ([#19](https://github.com/fakuivan/TF2-Taunts-TF2IDB/issues/19)) along with class labels ([#18](https://github.com/fakuivan/TF2-Taunts-TF2IDB/issues/18)).
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* Fix plugin not checking if target filter matches no clients, attempting to give taunts to entity 0 (world/"console"), under the ``sm_taunt_force`` menu ([#17](https://github.com/fakuivan/TF2-Taunts-TF2IDB/issues/17)).

scripting/tf2_taunts_tf2idb.sp

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#if defined _autoversioning_included
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#define PLUGIN_VERSION AUTOVERSIONING_TAG ... "." ... AUTOVERSIONING_COMMIT ... "-" ... _USING_ITEMS_HELPER
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#else
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#define PLUGIN_VERSION "1.6.1" ... "." ... "*" ... "-" ... _USING_ITEMS_HELPER
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#define PLUGIN_VERSION "1.6.3" ... "." ... "*" ... "-" ... _USING_ITEMS_HELPER
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#endif
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public Plugin myinfo =

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