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pRoJeCt dEd? #36

@fakuivan

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@fakuivan

I haven't found enough time/motivation lately to continue updating this. Ironically this doesn't mean much for the current functionality this plugin provides, as gamedata files can be swapped and taunts are fetched from APIs, so no recompilation or code changes are needed. The main reason why I wouldn't want to touch it is because of how cancerous the build process is. I should have done something simpler but my OCD got the best of me back then. Also I don't enjoy coding on sourcepawn that much.

First thing I'd do would be to change the build process to something that's simpler, maybe make or a simple bash script, and easy to do CI with. Then update the environment so compiling, and uploading to a server from vscode (my preferred editor, supports sourcepawn via an extension) is easy to do. I don't care much about making a build script for windows, WSL works fine.

As is the case for all sourcemod plugins, licensing allows for anyone to fork and change stuff as they please. I'll keep watching this for pull requests and maybe doing code review once in a while.

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