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Interface Hero

A production-ready, modular UI system using Unreal Engine 5's Common UI and C++. Designed with gamepad support, widget stacks, settings menus, and dynamic input remapping.

Table of Contents
  1. About The Project
  2. Features
  3. License

About The Project

Game ScreenShot

This project was developed through a comprehensive course focused on building a fully modular, AAA-quality UI system using Unreal Engine 5’s Common UI framework and C++. It was structured with scalability, gamepad support, and real-world usability in mind.

We started by laying the UI foundation with a primary layout, gameplay-tagged widget stacks, and async widget loading. From there, we added a "Press Any Key" screen, a dynamic main menu, and a responsive options screen with multiple categories (audio, graphics, gameplay, input).

A custom Game User Settings system was created to persist player preferences, alongside a full input remapping feature using preprocessors. Finally, the project was wrapped with startup and in-game loading screens for a polished experience.

All systems are fully data-driven using Unreal's Data Registry system and designed with modularity and reuse in mind — perfect for Blueprint/C++ hybrid projects.

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Features

  • 🎮 Modular UI framework using Common UI
  • 🧩 Gameplay tag-driven widget stack management
  • 🎛️ Dynamic Options Menu (Graphics, Audio, Gameplay, Input)
  • 🔧 Input remapping system using Input Preprocessors
  • 💾 Custom Game User Settings system with config persistence
  • ⏳ Seamless startup & in-game loading screens
  • 🧠 Data-driven UI with Data Registries and custom data objects
  • 🕹️ Full gamepad navigation support

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License

Copyright © 2025, Fillipe Romero. All rights reserved.

Assets rights are reserved to Vince Petrelli

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About

🎮 Modular UI system in Unreal Engine 5 using C++, Common UI, and best architectural practices.

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