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3.*IMPORTANT* the default Unity physics setting do not work well with a lot of simulations. It is very much reccomended (required for probably most all simulations) to set the physics settings by opening the Unity menu `Edit -> Project Settings... -> Physics` and set the `Default Solver Iterations` to `10` and the `Default Solver Velocity Iterations` to `60`. 
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4. If running Unity on Linux you want to avoid using OpenGL and use Vulkan, otherwise image based sensors may run slowly or not at all. To change to using Vulkan:
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3.**IMPORTANT** the default Unity physics settings do not work well with a lot of simulations. It is very much recommended (required for probably most all simulations) to set the physics settings by opening the Unity menu `Edit -> Project Settings... -> Physics` and set the `Default Solver Iterations` to `30` and the `Default Solver Velocity Iterations` to `60`. 
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4.**IMPORTANT** the default Unity fixed timestep setting does not work well with a lot of simulions. It is very much recommended to set the `Fixed Timestep` setting by `Edit -> Project Settings... -> Time` to `0.005`
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5. If running Unity on Linux you want to avoid using OpenGL and use Vulkan, otherwise image based sensors may run slowly or not at all. To change to using Vulkan:
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1. In the Unity Menu: `Edit -> Project Settings...`:
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2. Uncheck `Auto Graphics API for Linux` and then under `Graphics APIs for Linux` set `Vulkan` ahead of `OpenGL`:
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