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-mFix lint issues in frustum visual example
Signed-off-by: Ian Chen <ichen@openrobotics.org>
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examples/frustum_visual/GlutWindow.cc

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#include <GL/glx.h>
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#endif
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#include <iostream>
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#include <mutex>
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#include <vector>
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#include <gz/common/Console.hh>
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#include <gz/rendering/Camera.hh>

examples/frustum_visual/Main.cc

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#endif
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#include <iostream>
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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#include <gz/common/Console.hh>
@@ -70,7 +73,6 @@ void buildScene(ScenePtr _scene)
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root->AddChild(camera);
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}
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//////////////////////////////////////////////////
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NodePtr createMainNode(ScenePtr _scene)
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{

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