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UE5.3 + SIOClient2.7.1
The crash only occurs on the Android side, while the PC Editor runs normally!
If block this code, it will also crash.
`[2025.02.12-16.58.45:581][ 89]SocketIO: SocketIO Connected with session: 7jyYDSdG_M1 [2025.02.12-16.58.45:581][ 89]LogTemp: X_DEBUG FCULambdaRunnable::RunShortLambdaOnGameThread 0 [2025.02.12-16.58.45:581][ 89]SocketIO: SocketIO 7jyYDSdG_M1 connected to namespace: / [2025.02.12-16.58.45:581][ 89]SocketIO: 111 SocketIO 7jyYDSdG_M1 connected to namespace: / isInGameThread:0 [2025.02.12-16.58.45:581][ 89]LogBlueprintUserMessages: [BP_SocketIOClient_C_2147479533] [Info] OnSocketConnected 连接成功 7jyYDSdG_M1 7jyYDSdG_M1 [2025.02.12-16.58.45:583][ 89]LogOutputDevice: Warning:
Script Stack (0 frames) :
[2025.02.12-16.58.45:666][ 89]SocketIO: SocketIO 7jyYDSdG_M1 connected to namespace: /general [2025.02.12-16.58.45:666][ 89]SocketIO: 111 SocketIO 7jyYDSdG_M1 connected to namespace: /general isInGameThread:0 [2025.02.12-16.58.45:676][ 89]LogAndroid: Error: === Critical error: === [2025.02.12-16.58.45:676][ 89]LogAndroid: Error: [2025.02.12-16.58.45:676][ 89]LogAndroid: Error: Assertion failed: NumElements <= NumInlineElements [File:Runtime/Core/Public/Containers/ContainerAllocationPolicies.h] [Line: 1057] [2025.02.12-16.58.45:676][ 89]LogAndroid: Error: [2025.02.12-16.58.45:676][ 89]LogAndroid: Error: [Callstack] 0x0000007E6D623164 libUnreal.so(0x0000000009495164)!UE::FLLMActiveTagsScope::CaptureLLMScopes(UE::FLLMActiveTagsCapture const&) [] [2025.02.12-16.58.45:676][ 89]LogAndroid: Error: [Callstack] 0x0000007E6D627FC4 libUnreal.so(0x0000000009499FC4)!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [] [2025.02.12-16.58.45:677][ 89]LogAndroid: Error: [Callstack] 0x0000007E6D6263B8 libUnreal.so(0x00000000094983B8)!FNamedTaskThread::ProcessTasksUntilQuit(int) [] [2025.02.12-16.58.45:677][ 89]LogAndroid: Error: [Callstack] 0x0000007E6D62516C libUnreal.so(0x000000000949716C)!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete(TArray<TRefCountPtr, TSizedInlineAllocator<4u, 32, TSizedDefaultAllocator<32> > > const&, ENamedThreads::Type) [] [2025.02.12-16.58.45:677][ 89]LogAndroid: Error: [Callstack] 0x0000007E73FD9904 libUnreal.so(0x000000000FE4B904)!FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) [] [2025.02.12-16.58.45:677][ 89]LogAndroid: Error: [Callstack] 0x0000007E73FD45A0 libUnreal.so(0x000000000FE465A0)!FTickTaskManager::RunTickGroup(ETickingGroup, bool) [] [2025.02.12-16.58.45:677][ 89]LogAndroid: Error: [Callstack] 0x0000007E734C92C8 libUnreal.so(0x000000000F33B2C8)!UWorld::Tick(ELevelTick, float) [] [2025.02.12-16.58.45:677][ 89]LogAndroid: Error: [Callstack] 0x0000007E731CDEEC libUnreal.so(0x000000000F03FEEC)!UGameEngine::Tick(float, bool) [] [2025.02.12-16.58.45:677][ 89]LogAndroid: Error: [Callstack] 0x0000007E74B0D248 libUnreal.so(0x000000001097F248)!FEngineLoop::Tick() [] [2025.02.12-16.58.45:677][ 89]LogAndroid: Error: [Callstack] 0x0000007E74B06078 libUnreal.so(0x0000000010978078)!AndroidMain(android_app*) [] [2025.02.12-16.58.45:677][ 89]LogAndroid: Error: [Callstack] 0x0000007E74B15588 libUnreal.so(0x0000000010987588)!android_main() [] [2025.02.12-16.58.45:677][ 89]LogAndroid: Error: [Callstack] 0x0000007E74B3DF5C libUnreal.so(0x00000000109AFF5C) [] [2025.02.12-16.58.45:677][ 89]LogAndroid: Error: [Callstack] 0x0000007F6FD7AD88 libc.so(0x00000000000ECD88) [] [2025.02.12-16.58.45:677][ 89]LogAndroid: Error: [Callstack] 0x0000007F6FD190E8 libc.so(0x000000000008B0E8) [] [2025.02.12-16.58.45:677][ 89]LogAndroid: Error: [2025.02.12-16.58.45:677][ 89]LogAndroid: Error: [2025.02.12-16.58.45:677][ 89]LogAndroid: Error: [2025.02.12-16.58.45:677][ 89]LogAndroid: Error: [2025.02.12-16.58.45:688][ 89]LogExit: Executing StaticShutdownAfterError [2025.02.12-16.58.45:693][ 89]LogAndroid: FAndroidMisc::RequestExit(1, FAndroidErrorOutputDevice::Serialize.!GIsGuarded)`
The text was updated successfully, but these errors were encountered:
No branches or pull requests
VERSION
UE5.3 + SIOClient2.7.1
Important
The crash only occurs on the Android side, while the PC Editor runs normally!
Location of crashing code
If block this code, it will also crash.

Crashed info
`[2025.02.12-16.58.45:581][ 89]SocketIO: SocketIO Connected with session: 7jyYDSdG_M1
[2025.02.12-16.58.45:581][ 89]LogTemp: X_DEBUG FCULambdaRunnable::RunShortLambdaOnGameThread 0
[2025.02.12-16.58.45:581][ 89]SocketIO: SocketIO 7jyYDSdG_M1 connected to namespace: /
[2025.02.12-16.58.45:581][ 89]SocketIO: 111 SocketIO 7jyYDSdG_M1 connected to namespace: / isInGameThread:0
[2025.02.12-16.58.45:581][ 89]LogBlueprintUserMessages: [BP_SocketIOClient_C_2147479533] [Info] OnSocketConnected 连接成功 7jyYDSdG_M1 7jyYDSdG_M1
[2025.02.12-16.58.45:583][ 89]LogOutputDevice: Warning:
Script Stack (0 frames) :
[2025.02.12-16.58.45:666][ 89]SocketIO: SocketIO 7jyYDSdG_M1 connected to namespace: /general
[]
[]
[]
[2025.02.12-16.58.45:666][ 89]SocketIO: 111 SocketIO 7jyYDSdG_M1 connected to namespace: /general isInGameThread:0
[2025.02.12-16.58.45:676][ 89]LogAndroid: Error: === Critical error: ===
[2025.02.12-16.58.45:676][ 89]LogAndroid: Error:
[2025.02.12-16.58.45:676][ 89]LogAndroid: Error: Assertion failed: NumElements <= NumInlineElements [File:Runtime/Core/Public/Containers/ContainerAllocationPolicies.h] [Line: 1057]
[2025.02.12-16.58.45:676][ 89]LogAndroid: Error:
[2025.02.12-16.58.45:676][ 89]LogAndroid: Error: [Callstack] 0x0000007E6D623164 libUnreal.so(0x0000000009495164)!UE::FLLMActiveTagsScope::CaptureLLMScopes(UE::FLLMActiveTagsCapture const&) []
[2025.02.12-16.58.45:676][ 89]LogAndroid: Error: [Callstack] 0x0000007E6D627FC4 libUnreal.so(0x0000000009499FC4)!FNamedTaskThread::ProcessTasksNamedThread(int, bool) []
[2025.02.12-16.58.45:677][ 89]LogAndroid: Error: [Callstack] 0x0000007E6D6263B8 libUnreal.so(0x00000000094983B8)!FNamedTaskThread::ProcessTasksUntilQuit(int) []
[2025.02.12-16.58.45:677][ 89]LogAndroid: Error: [Callstack] 0x0000007E6D62516C libUnreal.so(0x000000000949716C)!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete(TArray<TRefCountPtr, TSizedInlineAllocator<4u, 32, TSizedDefaultAllocator<32> > > const&, ENamedThreads::Type) []
[2025.02.12-16.58.45:677][ 89]LogAndroid: Error: [Callstack] 0x0000007E73FD9904 libUnreal.so(0x000000000FE4B904)!FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) []
[2025.02.12-16.58.45:677][ 89]LogAndroid: Error: [Callstack] 0x0000007E73FD45A0 libUnreal.so(0x000000000FE465A0)!FTickTaskManager::RunTickGroup(ETickingGroup, bool) []
[2025.02.12-16.58.45:677][ 89]LogAndroid: Error: [Callstack] 0x0000007E734C92C8 libUnreal.so(0x000000000F33B2C8)!UWorld::Tick(ELevelTick, float) []
[2025.02.12-16.58.45:677][ 89]LogAndroid: Error: [Callstack] 0x0000007E731CDEEC libUnreal.so(0x000000000F03FEEC)!UGameEngine::Tick(float, bool) []
[2025.02.12-16.58.45:677][ 89]LogAndroid: Error: [Callstack] 0x0000007E74B0D248 libUnreal.so(0x000000001097F248)!FEngineLoop::Tick() []
[2025.02.12-16.58.45:677][ 89]LogAndroid: Error: [Callstack] 0x0000007E74B06078 libUnreal.so(0x0000000010978078)!AndroidMain(android_app*) []
[2025.02.12-16.58.45:677][ 89]LogAndroid: Error: [Callstack] 0x0000007E74B15588 libUnreal.so(0x0000000010987588)!android_main() []
[2025.02.12-16.58.45:677][ 89]LogAndroid: Error: [Callstack] 0x0000007E74B3DF5C libUnreal.so(0x00000000109AFF5C)
[2025.02.12-16.58.45:677][ 89]LogAndroid: Error: [Callstack] 0x0000007F6FD7AD88 libc.so(0x00000000000ECD88)
[2025.02.12-16.58.45:677][ 89]LogAndroid: Error: [Callstack] 0x0000007F6FD190E8 libc.so(0x000000000008B0E8)
[2025.02.12-16.58.45:677][ 89]LogAndroid: Error:
[2025.02.12-16.58.45:677][ 89]LogAndroid: Error:
[2025.02.12-16.58.45:677][ 89]LogAndroid: Error:
[2025.02.12-16.58.45:677][ 89]LogAndroid: Error:
[2025.02.12-16.58.45:688][ 89]LogExit: Executing StaticShutdownAfterError
[2025.02.12-16.58.45:693][ 89]LogAndroid: FAndroidMisc::RequestExit(1, FAndroidErrorOutputDevice::Serialize.!GIsGuarded)`
The text was updated successfully, but these errors were encountered: